[Gtkradiant] new IMap branch with .map module work
EvilTypeGuy
gtkradiant@zerowing.idsoftware.com
Sat, 11 Aug 2001 11:27:08 +0000
The Q1 support is probably the easiest out of them all format wise to hax0r I
would imagine. That and there are no decent editors (well editors that I
consider decent) for Quake1 (specifically) that work with Linux.
I'll be scanning through the BugZilla list soon and see if there's anything I
can help out with in the meantime, (anything i'm not too stupid to do :p) It
looks like my weekends are finally mine again for the most part.
About the only complaint i've heard from the QuakeForge camp and others is the
fact that Radiant's licensing is really jacked up, multiple licenses all
under one roof and it's hard to tell where the boundaries begin and end. That
and the odd fact that the license to Radiant expires from id in like 200x or
something. Why would they do this?
I don't really care in the end personally, because I don't believe id's going to
screw over the contributors, but just a side note...
-EvilTypeGuy
On Sat, Aug 11, 2001 at 09:28:07AM -0500, Timothee Besset wrote:
> Ok, good to know! Depends on the time involved with it, but support for
> FAKK2 might be a good thing too. I was talking with Ritual's CEO yesterday
> at QuakeCon about it, and he obviously thinks it would be great :-) Getting
> Quake1 support in first might be better for the buzz, I don't really know.
> I'll keep you guys posted on what's happening anyway, I still need to
> finish up a lot of the module transition before others can start hacking
> into it. There may be some open tasks though, for which I would gladly
> accept patches. I'm thinking about listing the interfaces required by the
> editor in a seperate XML file and parsing it in (instead of the
> g_RequiredModules struct we are currently using) .. I will probably add
> that as a bug report / enhancement thing.
>
> TTimo