[cod] codwaw servers suddenly crashing

tom nikitopoulos tomdagreek at gmail.com
Wed Oct 21 11:51:40 EDT 2009


if ur lucky your waw server might keep running 4 days tops...
i think many ppl are having the same authentication error

On Wed, Oct 21, 2009 at 3:16 AM, pet <games at maxrate.pl> wrote:

> ok now is ok :)
>
> escapedturkey pisze:
>
>  Suddenly all the codwaw servers are crashing.
>>
>> Example:
>>
>> 1.6.1144 CL(241023) BUILD Wed Feb 11 12:46:58 2009 COD_WaW MP build
>> linux-i386 Sep 14 2009
>> USAGE: set <variable> <value>
>> USAGE: set <variable> <value>
>> begin $init
>> USAGE: set <variable> <value>
>> ----- FS_Startup -----
>> Current language: english
>> Build 1144 BUILD 241023 CL(Wed Feb 11 12:46:58 2009)
>> logfile opened on Wed Oct 21 01:52:22 2009
>>
>> Current search path:
>> /home/codwawtest/codwaw/main/iw_27.iwd (60 files)
>> /home/codwawtest/codwaw/main/iw_26.iwd (522 files)
>> /home/codwawtest/codwaw/main/iw_25.iwd (139 files)
>> /home/codwawtest/codwaw/main/iw_24.iwd (502 files)
>> /home/codwawtest/codwaw/main/iw_23.iwd (3 files)
>> /home/codwawtest/codwaw/main/iw_22.iwd (529 files)
>> /home/codwawtest/codwaw/main/iw_21.iwd (13 files)
>> /home/codwawtest/codwaw/main/iw_20.iwd (69 files)
>> /home/codwawtest/codwaw/main/iw_19.iwd (52 files)
>> /home/codwawtest/codwaw/main/iw_18.iwd (51 files)
>> /home/codwawtest/codwaw/main/iw_17.iwd (42 files)
>> /home/codwawtest/codwaw/main/iw_16.iwd (44 files)
>> /home/codwawtest/codwaw/main/iw_15.iwd (145 files)
>> /home/codwawtest/codwaw/main/iw_14.iwd (655 files)
>> /home/codwawtest/codwaw/main/iw_13.iwd (400 files)
>> /home/codwawtest/codwaw/main/iw_12.iwd (453 files)
>> /home/codwawtest/codwaw/main/iw_11.iwd (366 files)
>> /home/codwawtest/codwaw/main/iw_10.iwd (549 files)
>> /home/codwawtest/codwaw/main/iw_09.iwd (413 files)
>> /home/codwawtest/codwaw/main/iw_08.iwd (484 files)
>> /home/codwawtest/codwaw/main/iw_07.iwd (755 files)
>> /home/codwawtest/codwaw/main/iw_06.iwd (537 files)
>> /home/codwawtest/codwaw/main/iw_05.iwd (569 files)
>> /home/codwawtest/codwaw/main/iw_04.iwd (711 files)
>> /home/codwawtest/codwaw/main/iw_03.iwd (743 files)
>> /home/codwawtest/codwaw/main/iw_02.iwd (694 files)
>> /home/codwawtest/codwaw/main/iw_01.iwd (350 files)
>> /home/codwawtest/codwaw/main/iw_00.iwd (808 files)
>> /home/codwawtest/codwaw/main
>> /home/codwawtest/codwaw/main_shared
>> /home/codwawtest/codwaw/players
>> /home/codwawtest/codwaw/main/localized_english_iw06.iwd (1804 files)
>>    localized assets iwd file for english
>> /home/codwawtest/codwaw/main/localized_english_iw05.iwd (1246 files)
>>    localized assets iwd file for english
>> /home/codwawtest/codwaw/main/localized_english_iw04.iwd (363 files)
>>    localized assets iwd file for english
>> /home/codwawtest/codwaw/main/localized_english_iw03.iwd (28 files)
>>    localized assets iwd file for english
>> /home/codwawtest/codwaw/main/localized_english_iw02.iwd (3163 files)
>>    localized assets iwd file for english
>> /home/codwawtest/codwaw/main/localized_english_iw01.iwd (5164 files)
>>    localized assets iwd file for english
>> /home/codwawtest/codwaw/main/localized_english_iw00.iwd (4592 files)
>>    localized assets iwd file for english
>>
>> File Handles:
>> handle 1: console_mp.log
>> ----------------------
>> 27018 files in iwd files
>> Adding channel: error
>> Adding channel: gamenotify
>> Adding channel: boldgame
>> Adding channel: subtitle
>> Adding channel: obituary
>> Adding channel: logfile_only
>> Adding channel: console_only
>> Adding channel: gfx
>> Adding channel: sound
>> Adding channel: files
>> Adding channel: devgui
>> Adding channel: profile
>> Adding channel: ui
>> Adding channel: client
>> Adding channel: server
>> Adding channel: system
>> Adding channel: playerweap
>> Adding channel: ai
>> Adding channel: anim
>> Adding channel: physics
>> Adding channel: fx
>> Adding channel: leaderboards
>> Adding channel: parserscript
>> Adding channel: script
>> No channels added or hidden
>> Adding channel: error
>> Adding channel: error
>> No channels added or hidden
>> Adding channel: gamenotify
>> Adding channel: obituary
>> No channels added or hidden
>> Adding channel: boldgame
>> No channels added or hidden
>> Adding channel: subtitle
>> No channels added or hidden
>> execing default_mp.cfg from disk
>> execing default_mp_controls.cfg from disk
>> No channels added or hidden
>> execing default_mp_gamesettings.cfg from disk
>> execing server_map.cfg from disk
>> execing language.cfg from disk
>> dedicated is read only.
>> '3' is not a valid value for dvar 'logfile'
>>  Domain is any integer from 0 to 2
>> fs_basepath is write protected.
>> fs_homepath is write protected.
>> USAGE: set <variable> <value>
>> USAGE: set <variable> <value>
>> Opening IP socket: 208.43.15.228:28960
>> WARNING: UDP_OpenSocket: bind: Address already in use
>> Opening IP socket: 208.43.15.228:28961
>> Hostname: dallas.escapedturkey.com
>> IP: 74.86.130.146
>> dedicated is read only.
>> net_port will be changed upon restarting.
>> '3' is not a valid value for dvar 'logfile'
>>  Domain is any integer from 0 to 2
>> fs_basepath is write protected.
>> fs_homepath is write protected.
>> sv_punkbuster is write protected.
>> USAGE: set <variable> <value>
>> USAGE: set <variable> <value>
>> Hostname: dallas.escapedturkey.com
>> PC IP: 74.86.130.146
>> bdLog[12563]: ../DemonWare/bdNet/bdNet.cpp(651):
>> WARNING: Socket bind failed, but subsequent close succeeded!
>> end $init 225 ms
>> Loading fastfile code_post_gfx_mp
>> Loading fastfile localized_code_post_gfx_mp
>> Loading fastfile ui_mp
>> Loading fastfile localized_common_mp
>> Loading fastfile common_mp
>> Loading fastfile patch_mp
>> Loading fastfile 'code_post_gfx_mp'
>> used 1.33 MB memory in DB alloc
>> Loading fastfile 'localized_code_post_gfx_mp'
>> used 2.02 MB memory in DB alloc
>> Loading fastfile 'ui_mp'
>> used 9.26 MB memory in DB alloc
>> Loading fastfile 'localized_common_mp'
>> used 1.88 MB memory in DB alloc
>> Loading fastfile 'common_mp'
>> used 70.81 MB memory in DB alloc
>> Loading fastfile 'patch_mp'
>> used 0.53 MB memory in DB alloc
>> --- Common Initialization Complete ---
>> dedicated is read only.
>> net_port will be changed upon restarting.
>> '3' is not a valid value for dvar 'logfile'
>>  Domain is any integer from 0 to 2
>> fs_basepath is write protected.
>> fs_homepath is write protected.
>> sv_punkbuster is write protected.
>> USAGE: set <variable> <value>
>> USAGE: set <variable> <value>
>> execing basic.cfg from disk
>> sv_punkbuster is write protected.
>> sv_maxclients will be changed upon restarting.
>> ------ Server Initialization ------
>> Server: mp_castle
>> resetting state..
>> bdLog[12563]: ../DemonWare/bdNet/bdUPnP/bdUPnP.cpp(334):
>> WARNING: Cannot shutdown class as it is already uninitialised!
>> Hostname: dallas.escapedturkey.com
>> PC IP: 74.86.130.146
>> bdLog[12563]: ../DemonWare/bdNet/bdNet.cpp(651):
>> WARNING: Socket bind failed, but subsequent close succeeded!
>> DNS
>> .DW_AUTHORIZING
>> DW_AUTHORIZING TIMED OUT
>> ********************
>> ERROR: Dedicated server authentication failure.
>>
>> ********************
>>  Server: pb_sv_SsNext = 875340 (0 to 999999)
>>  Server: pb_sv_LogNext = 37 (1 to 999999)
>>  Server: PB Log File /home/codwawtest/codwaw/pb/svlogs/00000037.log Opened
>> for WAW (l)
>>  Server: 0 Power Players loaded from
>> /home/codwawtest/codwaw/pb/pbpower.dat
>>  Server: 0 PB Rcon Filters loaded from
>> /home/codwawtest/codwaw/pb/pbrcon.dat
>>  Server: 0 Map lines loaded from /home/codwawtest/codwaw/pb/pbsvmaps.cfg
>>  Server: Attempting to resolve master5.evenbalance.com
>>  Server: Resolved to [66.36.231.175]
>>  Server: PunkBuster Server (v1.723 | A1409 C2.201) Enabled
>> Huffman Took 0 Milliseconds
>> Hitch warning: 14569 msec frame time
>>  Server: Game Version [Call of Duty Multiplayer COD_WaW MP build 1.6.1144
>> CL(241023) BUILD Wed Feb 11 12:46:58 2009 linux-i386]
>> status
>> Server is not running.
>> _______________________________________________
>> cod mailing list
>> cod at icculus.org
>> http://icculus.org/mailman/listinfo/cod
>>
>>
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