[cod] Sorry have to vent, Modern Warfare 2 on the PC

escapedturkey escapedturkey at escapedturkey.com
Wed Oct 21 03:20:36 EDT 2009


I'm not sure why everyone is saying how great DICE's next game will be. 
BF2's ranked system was quite harmful to the mod making community -- 
most servers were ranked. Is DICE dropping the ranked system in the future?

Mathis wrote:
> http://www.fourzerotwo.com/?p=745
> 
> Ollie Camp schrieb:
>> I've got a forum that is collecting dust we could always use that?
>>
>> 2009/10/21 escapedturkey <escapedturkey at escapedturkey.com 
>> <mailto:escapedturkey at escapedturkey.com>>
>>
>>     This one claims to have lean as well:
>>
>>     http://www.youtube.com/watch?v=-poNopn80z8
>>
>>     http://amphibian.myzen.co.uk/css_sci_fi/
>>
>>     Seems to be the same but a full single player version.
>>
>>     These mods are good for inspiration.
>>
>>     I wonder if there is another place we can have this discussion so
>>     as to not flood this mailing list with off-topic'ness or is it
>>     okay to discuss this here?
>>
>>     Ollie Camp wrote:
>>
>>         Just incase any one else is having problems trying to download
>>         it you need to take the hash off the end of the url you go to
>>         so it becomes
>>
>>         http://www.filefront.com/9844201/Half-Life-2-SMOD-Zenith-V1-SP-Mod/
>>
>>         2009/10/21 Ollie Camp <ollie.camp at gmail.com
>>         <mailto:ollie.camp at gmail.com> <mailto:ollie.camp at gmail.com
>>         <mailto:ollie.camp at gmail.com>>>
>>
>>
>>         Â  Â Nice list of games you have to have!
>>
>>         Â  Â // Introduction //
>>         Â  Â SMOD: Zenith is a modification of Super Mod by The Author
>>         Â  Â (http://accept.hopto.org/smod/).
>>         Â  Â The plan is to make the mod more accessible to english
>>         players, and
>>         Â  Â provide a balanced setting for new features and LUA
>>         gamemodes/custom
>>         Â  Â maps.
>>         Â  Â NOTE: YOU NEED TO HAVE THE FOLLOWING SOURCE ENGINE GAMES
>>         INSTALLED
>>         Â  Â AND RUN AT LEAST ONCE TO RUN SMOD:Z PROPERLY:
>>         Â  Â -> Half-Life 2
>>         Â  Â -> Half-Life 2 Deathmatch
>>         Â  Â -> Half-Life 2 Lost Coast
>>         Â  Â -> Counter-Strike Source
>>         Â  Â IF YOU DO NOT HAVE THESE GAMES INSTALLED OR DO NOT OWN
>>         THEM, YOU
>>         Â  Â CANNOT PLAY THIS MOD.
>>
>>         Â  Â Thankfully I have got all of these installed as has a
>>         friend!    Shall download and have a play with it today
>>         and see what it's like!
>>
>>
>>         Â  Â 2009/10/21 escapedturkey <escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>
>>         Â  Â <mailto:escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>>>
>>
>>
>>         Â  Â  Â  Â "-> "Mighty Boot" style kick command
>>                -> Â Lean left/right
>>                -> Â Night-vision with variable amplification"
>>
>>
>>
>>         Â  Â  Â 
>>         Â http://halflife2.filefront.com/file/HalfLife_2_SMOD_Zenith_V1_SP_Mod;87286
>>
>>
>>
>>
>>         Â  Â  Â  Â |T-OC|Morpheus|:. wrote:
>>
>>         Â  Â  Â  Â  Â  Â It should be a good idea, but does the source
>>         SDK allow you
>>         Â  Â  Â  Â  Â  Â to rewrite half of the game engine to match
>>         the cod gameplay
>>         Â  Â  Â  Â  Â  Â (lean, aim, to say things I did not find in
>>         HL2 -- I have
>>         Â  Â  Â  Â  Â  Â never tried the other source-based), rewrite
>>         the physics
>>         Â  Â  Â  Â  Â  Â (always based on HL2 : the guy is really
>>         sliding !) ? All
>>         Â  Â  Â  Â  Â  Â that is map or texture-related is not a
>>         problem, but the
>>         Â  Â  Â  Â  Â  Â game mechanics are far more difficult to
>>         code, and so to
>>         Â  Â  Â  Â  Â  Â replace from the original.
>>
>>         Â  Â  Â  Â _______________________________________________
>>         Â  Â  Â  Â cod mailing list
>>         Â  Â  Â  Â cod at icculus.org <mailto:cod at icculus.org>
>>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>
>>         Â  Â  Â  Â http://icculus.org/mailman/listinfo/cod
>>
>>
>>
>>
>>         Â  Â -- Â  Â Ollie
>>
>>
>>
>>
>>         -- 
>>         Ollie
>>
>>
>>         ------------------------------------------------------------------------
>>
>>
>>
>>         _______________________________________________
>>         cod mailing list
>>         cod at icculus.org <mailto:cod at icculus.org>
>>         http://icculus.org/mailman/listinfo/cod
>>
>>     _______________________________________________
>>     cod mailing list
>>     cod at icculus.org <mailto:cod at icculus.org>
>>     http://icculus.org/mailman/listinfo/cod
>>
>>
>>
>>
>> -- 
>> Ollie
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> cod mailing list
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>> http://icculus.org/mailman/listinfo/cod
>>   
> 
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