[cod] Sorry have to vent, Modern Warfare 2 on the PC
|T-OC|Morpheus|:.
morpheus at clantoc.org
Tue Oct 20 18:03:48 EDT 2009
We're talking about an engine that can run on more than 10 PCs around
the world :D Cryengine is technically complete, but it seems far more
complex to manipulate on a first view (don't have much time to dig it,
so maybe the masters of this list can share their thought of this
possibility)
RaBBiT a écrit :
> Then cryengine that is even better :D
> Rabbit
>
>
> ----- Original Message ----- From: "|T-OC|Morpheus|:."
> <morpheus at clantoc.org>
> To: "Call of Duty server admin list." <cod at icculus.org>
> Sent: Tuesday, October 20, 2009 11:35 PM
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>
>
> It should be a good idea, but does the source SDK allow you to rewrite
> half of the game engine to match the cod gameplay (lean, aim, to say
> things I did not find in HL2 -- I have never tried the other
> source-based), rewrite the physics (always based on HL2 : the guy is
> really sliding !) ? All that is map or texture-related is not a problem,
> but the game mechanics are far more difficult to code, and so to replace
> from the original.
>
> And even with the best community coders of the world, you won't kick out
> the remaining bugs that crawls into CoD4 and so far in WaW, because in
> the end, the parts you can rewrite with the modtools are in fact
> limited...
>
> All that you want from a game sequel is not only what you can code with
> modtools, it's also hardcoded enhancements (guided RPG is an example).
> On MW2, there's no enhancement in regards to PC port (because it's
> become just a port) : just things to make the cash go into Activision's
> boss' pocket.
>
> All this disaster make me say one thing : there's no perfect alternative
> to that shit, even murder this bas...d won't make them change a single
> bit of the game (it's too late, game is already finished)
>
> Hard words, I know, but anger is what is dominating me each time I try
> to think about it. And it's also coming from the laziness of the
> developers that say "we can't test all the possibilities to make a
> patch", what others have made for years and it was working... So I'd
> better stop thinking about it, just blacklist all Activision games in
> the future, maybe write "fuck" on each activision game box I found at
> the retail store :D
>
> Seth Sauls a écrit :
>> I say that a group of community modders and mappers gets together and
>> starts a "source" mod. Call it MW2:Source or something like that.
>> Make it badass and build it off the source engine. Make the maps
>> exactly like in MW2, models and all. Then for a map pack make the
>> stock cod4 maps/models and so on.
>> What do you all say....
>> Wizz
>>
>> On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com
>> <mailto:iam8up at gmail.com>> wrote:
>>
>> Did anyone think that maybe they're trying to take away Halo 3
>> players?
>>
>> On 10/20/09, Lars Vik <lars at 3056.net <mailto:lars at 3056.net>> wrote:
>> > Hi,
>> >
>> > I have both xbox 360 and PS3, but use the consoles mainly for
>> ...well...
>> > console games. Like racing games, Rockband etc. But is it really
>> > possible to play FPS on console? I have tried misc FPS demos and
>> so on,
>> > but I find it hopeless. Clearly, if the majority of CoD players
>> are on
>> > console, i must have missed something? I.e. can you get
>> keyboard/mouse
>> > to xbox 360? They aren't seriously using the hand
>> controller/joystick?
>> >
>> > I am also a bit surprised IW are selling more of a FPS game to
>> console
>> > than to PC. I can't help but thing that I am getting old or
>> something
>> > like that. That I am out of the loop so to speak.
>> >
>> > Hmmm....
>> >
>> > John Kennington wrote:
>> >> There was a group of modders that tried that and succeeded,
>> somewhat.
>> >> Red Oktober is a mod and is a decent game, however it is far to
>> >> realistic for the casual player.
>> >>
>> >> John
>> >>
>> >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>> >> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>> wrote:
>> >>
>> >> Tough to say. I think the mod community, if combining
>> forces, can
>> >> make any game engine or mod run better, faster, and more fun.
>> >> Faith in the community. For open-source, my vote goes to:
>> >> http://xreal-project.net <http://xreal-project.net/> --
>> based on IOQuake3.
>> >>
>> >> However, even IOQuake3 will do:
>> >>
>> >> http://ioquake3.org <http://ioquake3.org/>
>> >>
>> >> Enuff of my rambling ...
>> >>
>> >> Martin H wrote:
>> >>
>> >> Problem with the source engine is its not so good at
>> making a
>> >> game like CoD, of all the mods i've played to date the
>> only
>> >> one that had potential imo was Insurgency. Which
>> although fun,
>> >> didnt come close to the gameplay of CoD
>> >>
>> >> I just dont think the source engine is cut out for a
>> game like
>> >> cod. come to think of it though, i cant think of
>> anything that
>> >> is...
>> >>
>> >> One of the gripes i have with the system they intend on
>> using
>> >> is, if the matchmaking system always puts you against
>> people
>> >> at your skill level, how is a player meant to progress?
>> i've
>> >> always found the best way to improve is to be
>> subjected to
>> >> repeated raping. If IWNet dumps you with players on your
>> >> level, you just wont improve.
>> >>
>> >> It says its done on "skill level". How is a skill level
>> >> determined? Average KD ratio? if thats the case,
>> players will
>> >> be flying up and down the skill rankings every time
>> they have
>> >> a bad/good day. If a player is doing particularly well
>> on a
>> >> certain day, their KD ratio would increase. But the
>> next day,
>> >> if they're back to 'normal' levels, they'll be way out of
>> >> their depth. Or vice versa. quite easy to have a bad
>> day, and
>> >> then find yourself on a server with people way below your
>> >> actual skill rating.
>> >>
>> >> "The biggest benefit of using IWnet by far is the fact
>> that
>> >> you don’t have to worry about joining a server full of
>> >> aim-bots, wallhacks, or cheaters. Or relying on the
>> server
>> >> admin of the server to constantly be monitoring,
>> banning, and
>> >> policing it."
>> >>
>> >> Yeah, thats great until theres an admin that isnt 100%
>> clued
>> >> up on banning people, and theres a guy on the server
>> who's
>> >> name is changing every two seconds. Its going to be no
>> >> different than a CoD4 server in reality.
>> >>
>> >> Surely the better way to get rid of cheating would be
>> to seal
>> >> up all the holes that allow these hacks to be created
>> in the
>> >> first place?
>> >>
>> >> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>> <mailto:joker at mycallofduty.com>
>> >> <mailto:joker at mycallofduty.com
>> <mailto:joker at mycallofduty.com>> <mailto:joker at mycallofduty.com
>> <mailto:joker at mycallofduty.com>
>> >> <mailto:joker at mycallofduty.com
>> <mailto:joker at mycallofduty.com>>>>
>> >>
>> >>
>> >> Another post by Bowling
>> >> http://www.fourzerotwo.com/?p=745
>> >>
>> >> ~Joker
>> >>
>> >>
>> >> ----- Original Message ----- From: "escapedturkey"
>> >> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>>>
>> >>
>> >>
>> >> To: "Call of Duty server admin list."
>> <cod at icculus.org <mailto:cod at icculus.org>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
>> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>> >>
>> >> Sent: Tuesday, October 20, 2009 11:06 AM
>> >>
>> >> Subject: Re: [cod] Sorry have to vent, Modern
>> Warfare 2 on
>> >> the PC
>> >>
>> >>
>> >> Best thing to do is start with the mod makers in
>> that first
>> >> interview.
>> >> Have them get together with a single purpose "make
>> or mod an
>> >> alternative".
>> >>
>> >> Valve offers great support:
>> >>
>> >>
>> >>
>> >>
>>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>>
>> >>
>> >> :)
>> >>
>> >> Bong-Master wrote:
>> >>
>> >> broken record Lmfto no just a long record lol
>> any how,
>> >> how &
>> >> were do you
>> >> start ?
>> >> --------------------------------------------------
>> >> From: "escapedturkey"
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>>>
>> >>
>> >> Sent: Tuesday, October 20, 2009 6:55 PM
>> >> To: "Call of Duty server admin list."
>> <cod at icculus.org <mailto:cod at icculus.org>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
>> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>> >>
>> >> Subject: Re: [cod] Sorry have to vent, Modern
>> Warfare 2
>> >> on the PC
>> >>
>> >> Exactly. I don't see why this can't be done
>> via the
>> >> Source
>> >> engine or
>> >> other means. All the weapons, game play, and
>> such
>> >> can be
>> >> replicated.
>> >>
>> >> Valve shows a lot of support, has VAC,
>> dedicated Linux
>> >> binares, etc.
>> >>
>> >> Anyhow, I am sounding like a broken record. :)
>> >>
>> >> Hannu Kumpeli wrote:
>> >>
>> >> Lets put the money together from the
>> 100,000+
>> >> signatures
>> >> and let some
>> >> company make us the game we want with DEDI
>> >> SUPPORT :D
>> >>
>> >> Let's go open-source or Source
>> engine! :)
>> >>
>> >> As I listened to the interview most
>> of the
>> >> people
>> >> talking were
>> >> modders. Can't they all come
>> together and do a
>> >> Source mod or open
>> >> source project?
>> >>
>> >> I'm sure a Source engine mod would
>> work
>> >> quite well.
>> >>
>> >> Source and open-source aren't the
>> same, for
>> >> anyone
>> >> confused. :)
>> >>
>> >> Joker{eXtreme+} wrote:
>> >>
>> >> Confirmation that they are
>> still NOT
>> >> going to
>> >> put in Dedi Server
>> >> support.
>> >>
>> >> I'm done. Thank you all and
>> have a
>> >> good life.
>> >>
>> >> ~Joker
>> >>
>> >>
>> >> ----- Original Message ----- From:
>> >> "Einar S. Idsø"
>> >> <einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>
>> >> <mailto:einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>>
>> >> <mailto:einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>
>> >> <mailto:einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>>>>
>> >>
>> >> To: "Call of Duty server admin
>> list."
>> >> <cod at icculus.org
>> <mailto:cod at icculus.org>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>> <mailto:cod at icculus.org <mailto:cod at icculus.org>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>> >>
>> >> Sent: Tuesday, October 20, 2009
>> 10:32 AM
>> >> Subject: Re: [cod] Sorry have to
>> vent,
>> >> Modern
>> >> Warfare 2 on the PC
>> >>
>> >>
>> >> Just out: Official Infinity Ward
>> >> response to
>> >> #MW2 PC players
>> >>
>> >>
>> >>
>>
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>>
>> >>
>> >>
>> >> Cheers,
>> >> Einar
>> >>
>> >> On Tue, Oct 20, 2009 at 3:12 PM,
>> >> escapedturkey
>> >> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>>> wrote:
>> >>
>> >> Wouldn't it best to offer
>> both?
>> >>
>> >> IW.net and dedicated servers
>> as an
>> >> option?
>> >>
>> >> That way they can see by the
>> statistics
>> >> which is the preferred
>> >> mode of game
>> >> play.
>> >>
>> >> Schlup wrote:
>> >>
>> >> Yes fake, was there
>> really any
>> >> doubt?
>> >>
>> >> -----Original Message-----
>> >> From: Mavrick
>> >>
>> >> [mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>>] Sent:
>> >> Tuesday,
>> >> October 20,
>> >> 2009 7:42 AM
>> >> To: Call of Duty server
>> admin list.
>> >> Subject: Re: [cod] Sorry
>> have
>> >> to vent,
>> >> Modern Warfare 2 on the PC
>> >>
>> >>
>> >>
>> >>
>> >>
>>
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>>
>> >>
>> >>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>
>>
>> >>
>> >>
>> >>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>>
>> >>
>> >>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>>
>>
>> >>
>> >>
>> >> fake?
>> >>
>> >> Richard GrosJean wrote:
>> >>
>> >> 120k signatures to
>> go until it
>> >> reaches the famed
>> Starcraft
>> >> 2 LAN
>> >> petition
>> >> status.
>> >>
>> >> On Tue, Oct 20,
>> 2009 at
>> >> 8:21 AM,
>> >> Mavrick Master
>> >>
>> <mavrick.master at gmail.com <mailto:mavrick.master at gmail.com>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>> >> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>>>>
>> >> wrote:
>> >>
>> >> 84884 Total
>> Signatures and
>> >> counting...
>> >>
>> >> **grabs another
>> popcorn**
>> >>
>> >>
>> >>
>> >>
>>
>> ------------------------------------------------------------------------
>> >>
>> >>
>> >>
>> >>
>> >> _______________________________________________
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>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>> >>
>> >>
>> >> http://icculus.org/mailman/listinfo/cod
>> >>
>> >>
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>> >> --
>> >> No matter how fast light travels it finds the darkness has
>> always got
>> >> there first, and is waiting for it. -- (Terry Pratchett, Reaper
>> Man)
>> >>
>>
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>> >>
>> >> _______________________________________________
>> >> cod mailing list
>> >> cod at icculus.org <mailto:cod at icculus.org>
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>> > _______________________________________________
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>> > cod at icculus.org <mailto:cod at icculus.org>
>> > http://icculus.org/mailman/listinfo/cod
>> >
>>
>>
>> --
>> Josh Luthman
>>
>> A patch in time saves kill -9
>> -http://www.tuxmaniac.com <http://www.tuxmaniac.com/>
>> _______________________________________________
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