[cod] forget about IW2 and get back to work :)

Bong-Master bong-master at thesilverdagger.co.uk
Tue Oct 20 06:51:00 EDT 2009


pisze ??

--------------------------------------------------
From: "pet" <games at maxrate.pl>
Sent: Tuesday, October 20, 2009 11:18 AM
To: "Call of Duty server admin list." <cod at icculus.org>
Subject: Re: [cod] forget about IW2 and get back to work :)

> Sorry, wrong thinking. lam not going to remove  cod2 1.0 server from my 
> offer, it would be a suicide  like for other game hosting companies in my 
> country. Nearly 80% call of duty customers rents cod2 1.0 version. Above 
> mentioned problems doesn't appear each day, but one time per month. Our 
> cod2 1.0 community is very large. They do not play 1.0 because of pirated 
> clients, they do this because the 1.3 patch brings many unexpected 
> add-ons/patches which makes the game-play very poor. The same issue was by 
> counter strike 1.4, the aiming was beautiful and game was nearly perfect, 
> there was no need to make some improvements, but unfortunately the new 1.6 
> patch made this game unplayable. If somebody is cheating on cod2 1.0 he 
> can also cheat in further versions as well, cheaters are everywhere, it's 
> up to You how to handle with them. Naturally cod2 1.3 is very good for 
> clan battles etc., You have more tools to fight with the cheaters and 
> pirated clients and this is a good site of this version and  punk buster 
> implementation  as well. There are always good and bad sites. But as I 
> mentioned before, I will not resign from cod2 1.0 or counter strike 1.4 as 
> long as theirs communities still growing  up and there will bo more fans 
> than any other FPS game on our market. Do not forget, we have a here some 
> phenomenon,  how old this game is - we know it,  how much servers  are 
> still on-line - we know it. There will be a lots of games which dies with 
> natural  death, but cod2 1.0 will be still alive :). For me it means more 
> than game...
> Bong-Master pisze:
>>
>> Tell your customers to update there game as you are updating the servers 
>> :P Nice simple solution. pirated clients use 1.0. Pet Do the good thing 
>> say Bye Bye  to you 1.0 Clients & support the game in the way this 
>> mailing list dose. You personally are letting the side down so to speak 
>> Simply by allowing pirated clients to use your services. But then in a 
>> diffrent way who do you blame the client or the hoster ?? My personal 
>> view is that i blame the hoster First then the client Simply because if 
>> the hosted DID not offer this service the client would not have a dedi 
>> server to play his pirated game on.
>> --------------------------------------------------
>> From: "pet" <games at maxrate.pl>
>> Sent: Tuesday, October 20, 2009 8:29 AM
>> To: "Call of Duty server admin list." <cod at icculus.org>
>> Subject: Re: [cod] forget about IW2 and get back to work :)
>>
>>> I have to find some solution, most of my customers order 1.0 version, is 
>>> very popular.
>>>
>>>
>>> escapedturkey pisze:
>>>> People run 1.0 to support pirated clients. Is this not true? If so, 
>>>> well, our supporting and helping them gives IW justification for 
>>>> dumping dedicated server support.
>>>>
>>>> pet wrote:
>>>>> So :) I have some little problem, which is probably well known:
>>>>>
>>>>> ERROR: Attempted to overrun string in call to va()
>>>>>
>>>>> yep, somebody has messed up on my cod 2 1.0 server
>>>>>
>>>>>
>>>>>
>>>>> "va() is a function of the Quake 3 engine used to quickly build 
>>>>> strings
>>>>> using snprintf and a static destination buffer.
>>>>> Read more on: : i3D.net Game Forums 
>>>>> http://forum.i3d.net/call-duty-series-newsletter/48158-cod-cod-ww-1024-bytes-command-exploit.html
>>>>> If the generated string is longer than the available buffer the server
>>>>> shows an "Attempted to overrun string in call to va()" error and
>>>>> terminates.
>>>>>  From Call of Duty 2 (and consequently) the size of this buffer has
>>>>> been reduced from the original 32000 bytes to only 1024 causing many
>>>>> problems to the admins.
>>>>>
>>>>> So in CoD5 an attacker which has joined the server can exploit this
>>>>> vulnerability through the sending of a command longer than 1024 bytes
>>>>> causing the immediate termination of the server."
>>>>>
>>>>> I try it, and it works. I you send this command to the server, it will 
>>>>> crash:
>>>>>
>>>>> cmd aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 
>>>>> aaaaaaaaaaaaaaaaaaaaaaaa
>>>>>
>>>>>
>>>>> so
>>>>>
>>>>> any solution ?
>>>>>
>>>>>
>>>>> any help will be appreciated.
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> cod mailing list
>>>>> cod at icculus.org
>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>
>>>> _______________________________________________
>>>> cod mailing list
>>>> cod at icculus.org
>>>> http://icculus.org/mailman/listinfo/cod
>>>>
>>>
>>> _______________________________________________
>>> cod mailing list
>>> cod at icculus.org
>>> http://icculus.org/mailman/listinfo/cod
>>
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>
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