[cod] forget about IW2 and get back to work :)
Steven Hartland
killing at multiplay.co.uk
Tue Oct 20 06:44:46 EDT 2009
Ermm no one rents 1.0 here as that's just saying your support pirates.
Regards
Steve
----- Original Message -----
From: "pet" <games at maxrate.pl>
To: "Call of Duty server admin list." <cod at icculus.org>
Sent: Tuesday, October 20, 2009 11:18 AM
Subject: Re: [cod] forget about IW2 and get back to work :)
> Sorry, wrong thinking. lam not going to remove cod2 1.0 server from my
> offer, it would be a suicide like for other game hosting companies in
> my country. Nearly 80% call of duty customers rents cod2 1.0 version.
> Above mentioned problems doesn't appear each day, but one time per
> month. Our cod2 1.0 community is very large. They do not play 1.0
> because of pirated clients, they do this because the 1.3 patch brings
> many unexpected add-ons/patches which makes the game-play very poor. The
> same issue was by counter strike 1.4, the aiming was beautiful and game
> was nearly perfect, there was no need to make some improvements, but
> unfortunately the new 1.6 patch made this game unplayable. If somebody
> is cheating on cod2 1.0 he can also cheat in further versions as well,
> cheaters are everywhere, it's up to You how to handle with them.
> Naturally cod2 1.3 is very good for clan battles etc., You have more
> tools to fight with the cheaters and pirated clients and this is a good
> site of this version and punk buster implementation as well. There are
> always good and bad sites. But as I mentioned before, I will not resign
> from cod2 1.0 or counter strike 1.4 as long as theirs communities still
> growing up and there will bo more fans than any other FPS game on our
> market. Do not forget, we have a here some phenomenon, how old this
> game is - we know it, how much servers are still on-line - we know it.
> There will be a lots of games which dies with natural death, but cod2
> 1.0 will be still alive :). For me it means more than game...
> Bong-Master pisze:
>>
>> Tell your customers to update there game as you are updating the
>> servers :P Nice simple solution. pirated clients use 1.0. Pet Do the
>> good thing say Bye Bye to you 1.0 Clients & support the game in the
>> way this mailing list dose. You personally are letting the side down
>> so to speak Simply by allowing pirated clients to use your services.
>> But then in a diffrent way who do you blame the client or the hoster
>> ?? My personal view is that i blame the hoster First then the client
>> Simply because if the hosted DID not offer this service the client
>> would not have a dedi server to play his pirated game on.
>> --------------------------------------------------
>> From: "pet" <games at maxrate.pl>
>> Sent: Tuesday, October 20, 2009 8:29 AM
>> To: "Call of Duty server admin list." <cod at icculus.org>
>> Subject: Re: [cod] forget about IW2 and get back to work :)
>>
>>> I have to find some solution, most of my customers order 1.0 version,
>>> is very popular.
>>>
>>>
>>> escapedturkey pisze:
>>>> People run 1.0 to support pirated clients. Is this not true? If so,
>>>> well, our supporting and helping them gives IW justification for
>>>> dumping dedicated server support.
>>>>
>>>> pet wrote:
>>>>> So :) I have some little problem, which is probably well known:
>>>>>
>>>>> ERROR: Attempted to overrun string in call to va()
>>>>>
>>>>> yep, somebody has messed up on my cod 2 1.0 server
>>>>>
>>>>>
>>>>>
>>>>> "va() is a function of the Quake 3 engine used to quickly build
>>>>> strings
>>>>> using snprintf and a static destination buffer.
>>>>> Read more on: : i3D.net Game Forums
>>>>> http://forum.i3d.net/call-duty-series-newsletter/48158-cod-cod-ww-1024-bytes-command-exploit.html
>>>>>
>>>>> If the generated string is longer than the available buffer the server
>>>>> shows an "Attempted to overrun string in call to va()" error and
>>>>> terminates.
>>>>> From Call of Duty 2 (and consequently) the size of this buffer has
>>>>> been reduced from the original 32000 bytes to only 1024 causing many
>>>>> problems to the admins.
>>>>>
>>>>> So in CoD5 an attacker which has joined the server can exploit this
>>>>> vulnerability through the sending of a command longer than 1024 bytes
>>>>> causing the immediate termination of the server."
>>>>>
>>>>> I try it, and it works. I you send this command to the server, it
>>>>> will crash:
>>>>>
>>>>> cmd aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>>>> aaaaaaaaaaaaaaaaaaaaaaaa
>>>>>
>>>>>
>>>>> so
>>>>>
>>>>> any solution ?
>>>>>
>>>>>
>>>>> any help will be appreciated.
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> cod mailing list
>>>>> cod at icculus.org
>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>
>>>> _______________________________________________
>>>> cod mailing list
>>>> cod at icculus.org
>>>> http://icculus.org/mailman/listinfo/cod
>>>>
>>>
>>> _______________________________________________
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>>> http://icculus.org/mailman/listinfo/cod
>>
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>
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