[cod] Sorry have to vent, Modern Warfare 2 on the PC
escapedturkey
escapedturkey at escapedturkey.com
Mon Oct 19 15:43:15 EDT 2009
I wouldn't go that far with it. Just because IW decided to do something
different doesn't mean everyone else will. Don't let this discourage you. :)
Oliver Warburton wrote:
> Hey Andy,
>
> We're certainly not stopping gaming, moreso widening our services so we
> aren't caught short. I think we're doing what other sensible GSP that's
> relying on full time income will do- not putting all our eggs in one
> basket.
>
> I might be wrong, but I cannot see there being the market for game
> servers in 3-5 years there is now.
>
> My feelings is it'll become a real niche for older games, such as CSS,
> TF2. My gut feeling is even Valve's own future games won't lend
> themselves to the hosting model we're used to.
>
> Oliver Warburton
> Managing Director
> INX-Network LTD
>
> INX-Gaming.com
> www.inx-gaming.com
>
> On 19 Oct 2009, at 20:17, Andy Baker wrote:
>
>> Oliver,
>> Was going to look at applying for a job at your place in the near
>> future as
>> I only live a few miles away and working at you place would have been my
>> ideal job but if you're going to have to move away from the gaming and
>> into
>> the serious stuff then I'll have to think again :(
>>
>> AndyB
>>
>> -----Original Message-----
>> From: Oliver Warburton [mailto:olly at inx-gaming.co.uk]
>> Sent: 18 October 2009 23:44
>> To: Call of Duty server admin list.
>> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>>
>> You might as well do it on a console.
>>
>> This is what they want....
>>
>> This is what is going to happen....
>>
>> I've been simmering on this since last night. I'm livid. I do now feel
>> a bit of a wally for posting this
>> http://www.inx-gaming.com/gaming-blog/cod-6-modernware-2/modernware-2-server
>>
>> s-will-be-a-hit/
>> . But in many ways, I wasn't far off the money was I? Despite the
>> boycotting (I've cancelled my pre-order, and I'm never buying a COD
>> game again), they'll stick make a HELL of a lot of money. No petition
>> is going to work.
>>
>> The main issue being piracy. You have to be so much smarter to send
>> your Xbox 360 off to get chipped to play pirated games. Running cracks
>> etc on COD4 was easy, and rife. From the emails we get, particularly
>> from the poorer nations in Europe.
>>
>> Why bother with a platform, where its so hard to stop people from
>> grabbing the software for free? Particularly where the return is a
>> fraction of the gamepad noob brigade.
>>
>> So GSP's, PC multiplayers gamers- you can thank the warez brigade
>> mainly for this. I hate them so much, we have a templated email for
>> those that response from our helpdesk us asking if we do cracked
>> servers now- it's not pretty.
>>
>> PC gaming as it is, is going to die the a small halt the next 3-5
>> years. It was a niche market 7 years ago when I first started. It'll
>> be even more a niche in a few years.
>>
>> I've said before- but we should be supporting Valve who have always
>> brought us excellent dedicated server software, on Windows AND Linux.
>> Regular updates, and they do listen to us. Activision through their
>> different channels have never really looked after our interests. It's
>> never made financial sense, and COD6 was breaking pointing.
>>
>> The lack of linux binaries has always been the tip of the iceberg.
>> They are deliberately dumbing down the games. Gaming used to be for
>> intelligent, smart people. Now there is a vast amount of dolites
>> spending their welfare money on it
>> (http://www.inx-gaming.com/gaming-blog/from-the-office/why-console-fps-games
>>
>> -are-for-jeremy-kyle-contestants/
>> ). Gaming is being dumbed down big time, and as such so is online play.
>>
>> Back to Valve, the embracing person in me thinks Left 4 Dead was a one
>> off.
>>
>> The cynic thinks TF2 and such games are going to be in such a small
>> minority, and as the games for multiplayer die out, so will Valve's
>> new release. The match making system on L4D was the beginning of the
>> end. People talking of the new CSS. I'm certainly not speculating any
>> more of my money, given I would take a massive bet it'll be primarily
>> aimed at consoles, and not the 16 vs 16 player servers, for PC players
>> we're used to.
>>
>> It changed a long time ago guys!
>>
>> This weekend was a bit of a turning point for me- and I've only really
>> just taken it all in. It's all changing for us, as gamers, and in my
>> case both, but what puts food on the table, a director of a GSP.
>>
>> Tomorrow I'm going to be thinking about what our LTD company can
>> branch out into, because game server hosting certainly isn't growing-
>> those of you that have been watching the stats will have noticed
>> there's almost 30% less servers online for PC multiplayer games than
>> there were this time last year.
>>
>> On a final note, someone said earlier, how they are good enough to let
>> us know before the game release....
>>
>> Do you not think they've worked out that only a small proportion will
>> actually cancel the pre-order?
>>
>> And on a personal note, what really upsets me over this is that we've
>> spent a small fortune porting out control panel / backend / entire
>> system so it'll support Windows servers.
>>
>> I suppose we'll be able to host Garys Mod now!!!
>>
>> I guess we were a few releases too late!
>>
>> Apologies in advance for the horrible spellings and grammatical errors
>> above- I wasn't planning to even think about this until work tomorrow.
>>
>> Oliver Warburton
>> Managing Director
>> INX-Network LTD
>>
>> INX-Gaming.com
>> www.inx-gaming.com
>>
>> On 18 Oct 2009, at 23:20, James Landi wrote:
>>
>>> I would assume at a lan party you would have to setup one box in the
>>> corner to host the game as if someone was sitting there. Everyone
>>> should have less them 1ms ping .
>>>
>>> Now , would these boxes including all clients need to be able to
>>> contact the mother ship to authenticate is another questions. I
>>> guess if they can do it on the console you should be fine.......
>>>
>>> Jim Landi
>>> Rudedog
>>> FPSadmin.com
>>> Microsoft MVP, Games for Windows
>>>
>>>
>>>
>>> Vadim Clyne-Kelly wrote:
>>>> Just wondering. How does all of this effect LAN play? Would be a
>>>> huge loss if this couldnt be played at LAN parties or would it
>>>> probably be the case of client listening servers? Anybody know of a
>>>> LAN option?
>>>>
>>>> Thanks,
>>>> Vadim
>>>>
>>>>
>>>> 2009/10/18 James Landi <jim at landi.net <mailto:jim at landi.net>>
>>>>
>>>> Richard, remember Activision hires Ryan to port the exe and other
>>>> files so they run on the Linux OS. Ryan is a business man and I
>>>> would imagine he would like to continue any further business
>>>> practices with Activision on good terms. He can not comment or
>>>> should comment on this.
>>>> It's simply not his fault, or doing. All we can do is appreciate
>>>> all the things Ryan has done above these contracts with Activision
>>>> (release zero day patches for us)
>>>>
>>>> Thanks Ryan, wish you got this contract, here's looking that you
>>>> get the Dice contract for BFBC2 and BF1943.
>>>>
>>>>
>>>> Jim Landi
>>>> Rudedog
>>>> FPSadmin.com
>>>> Microsoft MVP, Games for Windows
>>>>
>>>>
>>>>
>>>> Richard GrosJean wrote:
>>>>
>>>> You have got a nice ball rolling, sir.
>>>>
>>>> What happens next though? Does Ryan C. Gordon beam down, snap
>>>> his fingers and release Linux bins? :-D
>>>>
>>>> On Fri, Oct 16, 2009 at 2:08 AM, James Landi <jim at landi.net
>>>> <mailto:jim at landi.net> <mailto:jim at landi.net
>>>> <mailto:jim at landi.net>>> wrote:
>>>>
>>>> First let me say that I will not be hosting or releasing
>>>> any files
>>>> for MW2, With the lack of any response or support from
>>>> IW or
>>>> Activision I see no reason to support them with my
>>>> bandwidth,
>>>> community or access. Hell after my public comments I may
>>>> not have
>>>> access to these files anymore, but that's fine I can move
>>>> on to
>>>> other games and or hobbies rather quickly. Sorry there's
>>>> no
>>>> kissing ass on my end.
>>>>
>>>> I've already informed my community that MW2 is a "must
>>>> wait for
>>>> patch" title and not to pre-order or purchase on day one.
>>>>
>>>> Not sure if any GSPs are pre-renting MW2 servers but you
>>>> should be
>>>> very careful and watch yourselves. With the lack of any
>>>> real PC
>>>> related information, worst then any past Call of Duty
>>>> title to
>>>> date, I can only feel that we are in for a very bumpy road
>>>> as well
>>>> as some very bad headaches.
>>>> If there's any type of dedicated server in the box, you
>>>> already
>>>> know it's going to be Windows only, for god knows how long.
>>>> That
>>>> combined with unreleased system specs for the clients means
>>>> they
>>>> don't know what or how it's going to run.
>>>> Then there is this whole rumor about the PC version being
>>>> delayed.
>>>> It's been close to 2 weeks now and Activision, IW and or
>>>> 402 have
>>>> yet to confirm or deny the rumors in public. That can
>>>> only mean
>>>> they are trying to rush what ever they have out the door.
>>>> Unfortunately we'll have to pay for their rushing a
>>>> product that
>>>> unlike past Call of duty titles from IW their hearts are
>>>> not in it
>>>> this time. Which means for us, a buggy game with many
>>>> unsolved
>>>> issues when it's released.
>>>>
>>>> With the lack of any information or simply communications
>>>> from IW
>>>> in regards to the PC side of this game so close to release,
>>>> what
>>>> make anyone think that we'll get the support after the game
>>>> ships?
>>>>
>>>> Sorry for my rant Rudedog out.
>>>>
>>>> Jim Landi
>>>> Rudedog
>>>> FPSadmin.com
>>>> Microsoft MVP, Games for Windows
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>>>>
>>>>
>>>>
>>>>
>>>> -- Richard GrosJean
>>>> richard.grosjean at gmail.com <mailto:richard.grosjean at gmail.com>
>>>> <mailto:richard.grosjean at gmail.com
>>>> <mailto:richard.grosjean at gmail.com>>
>>>>
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