[cod] Sorry have to vent, Modern Warfare 2 on the PC
schlup at bulletproofnerds.com
schlup at bulletproofnerds.com
Mon Oct 19 13:25:48 EDT 2009
I'm sorry but UrbanTerror is a pretty low end game, I for one wouldn't even waste my time downloading it because of the terrible graphics. It looks like CS 1.4 to be honest. Open source will never make a game that can compete with the big developers. Sorry to crush your dreams but I'm trying to be realistic. Look at America's Army...there was money behind that and it's still bad, not even in the same universe as CoD4 let alone MW2.
-- Sent from my Palm Pre
escapedturkey wrote:
UrbanTerror started as a Quake 3 mod and is now complete open-source
game thanks to Carmack releasing the Q3 engine source code. Nexiuz,
Alien Arena, Tremulous, and Warsow are all fine examples of open-source
projects that are complete games.
http://dpmaster.deathmask.net/?game=urbanterror
http://dpmaster.deathmask.net/?game=nexuiz
http://dpmaster.deathmask.net/?game=warsow
http://dpmaster.deathmask.net/?game=tremulous
Hopefully once the dust settles, considerations for alternative
approaches come forth. In the meantime we are back to our regularly
scheduled drama of the community begging for updates, patches, and fixes
from companies.
I guess it's just an odd sort of dream of mine to see the community
entirely in charge of the FPS gaming world -- gaming meets the Linux
philosophy.
Caleb Stephens wrote:
> Lets not forget, the only thing this strategy is going to do is sell
> consoles and put GSP's and all of the fringe projects out of business
> long term. Not to mention data centers.
>
> This isn't IW's strategy. This wreaks of antitrust violation from you
> know who. GSP's need to be up in arms.
>
>
>
> Open source is a great idea. But anyone care to guess how much it costs
> to develop a game like COD4/MW2? We're consumers. Opensource will
> never provide that.
>
> MaydaX - great - where do we get pre-order cancellation numbers? - good
> point re duplication, but accurate enough.
>
>
> Businesses that don't listen to their customers fail. Or should.
>
>
> On Mon, Oct 19, 2009 at 5:25 AM, escapedturkey
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>> wrote:
>
> Yes, I completely understand that we vote with our dollars. That's
> why I'm advocating we go the open-source route or support a
> developer / publisher that will support us back -- i.e. Valve's
> Source engine. Begging Activision/IW seems a bit demeaning and
> giving them too much power. The communities need to lead our hobby
> not the corporations. Perhaps I'm not making my opinion clear. Sorry.
>
> Caleb Stephens wrote:
>
> Over reliance? This isn't about reliance. We vote with our
> dollars. Corporate strategy is measured in profitability.
>
> These petitions won't do anything other than give a head count
> number showing the impact of this corp strategy.
>
> This is a huge petition w/ over 50K signatures already collected
> (approx $3.5M of value zapped out of the entire supply chain):
>
> http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw
>
> It seems to be collecting 2k sigs per hour.
>
> We need a list to track all the lists. LOL
>
>
>
>
>
>
> On Mon, Oct 19, 2009 at 1:24 AM, escapedturkey
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>
> <mailto:escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>>> wrote:
>
> *Stands up to podium*
>
> *Clears throat*
>
> *Drinks a sip of water*
>
> As far as petitions and ranting goes, I think as a community
> we need
> to show a bit of self-respect. All this pleading and begging just
> shows an over reliance on a corporation's decision making on the
> state of our gaming experience. We need to re-focus this
> energy into
> alternatives that will make us less dependent on the "suits"
> determining the direction of our favorite hobby.
>
> Does anyone else agree or am I alone in my opinion?
>
> *Stands down from podium*
>
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