[cod] +set fs_game uo - was "CPU Usage"

Matthew Cheale say_ten at multiplay.co.uk
Thu Dec 23 07:39:02 EST 2004


It does support fs_game.  However you don't run the original cod binaries when 
running COD:UO.  So as COD doesn't require "+set fs_game main" UO doesn't 
require "+set fs_game uo" as it's default compiled into the binary.  Adding it 
actually is detrimental to your server in the serverlist as it comes up moded.

Andre Lorbach wrote:

> Actually the gamemod IS "uo". Standard cod is "main".
> But I have the feeling fs_game (from q3 engine) is not used in cod at
> all. 
> So it may not care if you use "+set fs_game uo" or not. 
> 
> --
> deltaray
> 
> 
>>-----Original Message-----
>>From: Matthew Cheale [mailto:say_ten at multiplay.co.uk] 
>>Sent: Donnerstag, 23. Dezember 2004 13:21
>>To: cod at icculus.org
>>Subject: Re: [cod] CPU Usage
>>
>>There's no reason to use "+set fs_game uo" when starting a 
>>cod server, the alternate binaries imply that anyway.  Adding 
>>that actually makes your server show up as a moded server in 
>>the serverlist.
>>
>>Darren Rathbone wrote:
>>
>>>Sorry for hijacking someone else's thread...
>>>
>>>
>>>
>>>>You not even starting the United Offensive mod within your 
>>
>>start line: 
>>
>>>>missing this paramter:
>>>>+set fs_game uo
>>>
>>>
>>>I'm not doing this on our servers, but everything seems to 
>>
>>work fine. 
>>
>>>Any advantages ??
>>>
>>>Incidently, we're running 2x20 slot gservers on 1 server. 
>>
>>When pretty 
>>
>>>full last night everything looked fine, no cpu-usage or 
>>
>>memory issues.
>>
>>>Thx
>>>
>>>Darren Rathbone
>>>darren at rathbone.org.uk
>>>http://www.techspot.co.uk
>>>
>>> 
>>>
>>>-----Original Message-----
>>>From: Jay Vasallo [mailto:jayco1 at charter.net]
>>>Sent: 23 December 2004 11:38
>>>To: cod at icculus.org
>>>Subject: Re: [cod] CPU Usage
>>>
>>>
>>>
>>>Here's a small section of your script. This is basically 
>>
>>all you need. 
>>
>>>The rest in the script is bells and whisles and it does one 
>>
>>thing, "It 
>>
>>>keeps trying to restart a crashed server" . No good.
>>>
>>>PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set 
>>>fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set 
>>>g_gametype bas +map mp_foy +exec coduopublico.cfg +set 
>>
>>com_hunkmegs 256"
>>
>>>Place the gametype in the server.cfg
>>>Place the mapcycle in the server,cfg - You missing the 
>>
>>entire mapcycle.
>>
>>>Place "map rotate" at the bottom of the server.cfg You not even 
>>>starting the United Offensive mod within your start line:
>>>missing this paramter:
>>>+set fs_game uo
>>>
>>>Try This for your startup paramter within your script:
>>>
>>>PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set 
>>
>>fs_game uo 
>>
>>>+set fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 
>>>+exec coduopublico.cfg +set com_hunkmegs 256"
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>----- Original Message -----
>>>From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>To: <cod at icculus.org>
>>>Sent: Thursday, December 23, 2004 5:15 AM
>>>Subject: Re: [cod] CPU Usage
>>>
>>>
>>>
>>>
>>>>but man, i have adm. RTCW, ET, Q3
>>>>
>>>>
>>>>the engine is always the same, for example, cod regular 
>>
>>works OK, but 
>>
>>>>CODUO not, im not running mods, ill give u a copy of the 
>>
>>cfg, but, it 
>>
>>>>wont work.
>>>>
>>>>www.fsbproject.com.ar/cfg.zip
>>>>
>>>>its the cfg file, and the script to start it.
>>>>
>>>>
>>>>----- Original Message -----
>>>>From: "Jay Vasallo" <jayco1 at charter.net>
>>>>To: <cod at icculus.org>
>>>>Sent: Thursday, December 23, 2004 7:59 AM
>>>>Subject: Re: [cod] CPU Usage
>>>>
>>>>
>>>>
>>>>
>>>>>Thats the first sign of a crashed server. Looks like to me 
>>
>>you have 
>>
>>>>>no
>>>>
>>>>clue
>>>>
>>>>
>>>>>as to what is going on.....
>>>>>I will do you a favor and send you a link in the morning. 
>>
>>This link 
>>
>>>>>will have an entire setup ready to go. Make me a zipped 
>>
>>folder with 
>>
>>>>>what ever mods you have installed and a server.cfg.
>>>>>
>>>>>But you have to stop being a rude donkey!
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>----- Original Message -----
>>>>>From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>>>To: <cod at icculus.org>
>>>>>Sent: Thursday, December 23, 2004 4:51 AM
>>>>>Subject: Re: [cod] CPU Usage
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>if you u have nothing useful to say why dont you shut up, if you 
>>>>>>want a picture of the problem, ill give a picture of the problem
>>>>>>
>>>>>>http://www.fsbproject.com.ar/picture.jpg
>>>>>>
>>>>>>
>>>>>>----- Original Message -----
>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>To: <cod at icculus.org>
>>>>>>Sent: Thursday, December 23, 2004 7:51 AM
>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>
>>>>>>
>>>>>>Maybe it's a bug, maybe it is related to less cpu cache maybe 
>>>>>>whatever...
>>>>>>Point is YOU are not the one to decide how to solve bugs 
>>
>>and YOU are 
>>
>>>>>>not the one to tell me what questions to ask!
>>>>>>So either unsubscribe or shut up if you can't help or 
>>
>>have nothing 
>>
>>>>>>useful to say. Your pathetic flames are getting boring.
>>>>>>
>>>>>>I am just trying to get a picture of the problem, that's 
>>
>>why I ask 
>>
>>>>>>this question, and when you ever have done something like 
>>
>>support ( 
>>
>>>>>>I doubt you even know what the Word means ), you would 
>>
>>now that this 
>>
>>>>>>is a common way to analyze a problem.
>>>>>>
>>>>>>--
>>>>>>Regards
>>>>>>deltaray
>>>>>>
>>>>>>
>>>>>>
>>>>>>>-----Original Message-----
>>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:36
>>>>>>>To: cod at icculus.org
>>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>>
>>>>>>>make me a favor a stop sending those emails with stupid 
>>
>>questions.
>>
>>>>>>>we are dealing with a bug that has been reported as soon as the 
>>>>>>>game was launched, and  now i have to read the same 
>>
>>bullshit again.
>>
>>>>>>>And no, i dont use a yellow mouse, that discard the crap of 
>>>>>>>scr_friendlyfire read only, bunch of pts.
>>>>>>>
>>>>>>>
>>>>>>>----- Original Message -----
>>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>>To: <cod at icculus.org>
>>>>>>>Sent: Thursday, December 23, 2004 7:29 AM
>>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>>
>>>>>>>
>>>>>>>Do us a favor and hit the unsubscribe button...oh  forgot I mean 
>>>>>>>email
>>>>>>>
>>>>>>>--
>>>>>>>deltaray
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>>-----Original Message-----
>>>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:11
>>>>>>>>To: cod at icculus.org
>>>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>>>
>>>>>>>>what king of mind still thinks that the 80% of CPU usage is
>>>>>>>
>>>>>>>caused by
>>>>>>>
>>>>>>>
>>>>>>>>hunkmegs.
>>>>>>>>
>>>>>>>>Its damm game bug, for jesus!
>>>>>>>>
>>>>>>>>
>>>>>>>>----- Original Message -----
>>>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>>>To: <cod at icculus.org>
>>>>>>>>Sent: Thursday, December 23, 2004 6:07 AM
>>>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>>>
>>>>>>>>
>>>>>>>>What kind of server do you have?
>>>>>>>>How much mem, CPU speed and so on?
>>>>>>>>How have you configured your hunkmegs?
>>>>>>>>
>>>>>>>>Questions over questions...
>>>>>>>>
>>>>>>>>--
>>>>>>>>deltaray
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>>-----Original Message-----
>>>>>>>>>From: Geoff Goas [mailto:gitman at gmail.com]
>>>>>>>>>Sent: Donnerstag, 23. Dezember 2004 00:24
>>>>>>>>>To: cod at icculus.org
>>>>>>>>>Subject: [cod] CPU Usage
>>>>>>>>>
>>>>>>>>>so here we are again, revisiting this issue, yet now its worse.
>>>>>>>>>
>>>>>>>>>my base assault server is now getting consitent lag since
>>>>>>>>
>>>>>>>>the patch,
>>>>>>>>
>>>>>>>>
>>>>>>>>>everyone's pings are above 100. something has to be done,
>>>>>>>
>>>>>>>or all my
>>>>>>>
>>>>>>>
>>>>>>>>>donaters are going to stop donating. i've already taken
>>>>>>>>
>>>>>>>>kursk out of
>>>>>>>>
>>>>>>>>
>>>>>>>>>the rotation but it seems to be happing on every other map
>>>>>>>>>
>>>>>>>>>with 32 people its averaging at 85-90%!!!!! what is going on?
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>
>>>
>>--
>>With regards,
>>
>>Say_Ten
>>
>>
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> 
> 

-- 
With regards,

Say_Ten


================================================
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