[cod] +set fs_game uo - was "CPU Usage"

Andre Lorbach alorbach at ro1.adiscon.com
Thu Dec 23 07:40:15 EST 2004


Actually the gamemod IS "uo". Standard cod is "main".
But I have the feeling fs_game (from q3 engine) is not used in cod at
all. 
So it may not care if you use "+set fs_game uo" or not. 

--
deltaray

> -----Original Message-----
> From: Matthew Cheale [mailto:say_ten at multiplay.co.uk] 
> Sent: Donnerstag, 23. Dezember 2004 13:21
> To: cod at icculus.org
> Subject: Re: [cod] CPU Usage
> 
> There's no reason to use "+set fs_game uo" when starting a 
> cod server, the alternate binaries imply that anyway.  Adding 
> that actually makes your server show up as a moded server in 
> the serverlist.
> 
> Darren Rathbone wrote:
> > Sorry for hijacking someone else's thread...
> > 
> > 
> >>You not even starting the United Offensive mod within your 
> start line: 
> >>missing this paramter:
> >>+set fs_game uo
> > 
> > 
> > I'm not doing this on our servers, but everything seems to 
> work fine. 
> > Any advantages ??
> > 
> > Incidently, we're running 2x20 slot gservers on 1 server. 
> When pretty 
> > full last night everything looked fine, no cpu-usage or 
> memory issues.
> > 
> > Thx
> > 
> > Darren Rathbone
> > darren at rathbone.org.uk
> > http://www.techspot.co.uk
> > 
> >  
> > 
> > -----Original Message-----
> > From: Jay Vasallo [mailto:jayco1 at charter.net]
> > Sent: 23 December 2004 11:38
> > To: cod at icculus.org
> > Subject: Re: [cod] CPU Usage
> > 
> > 
> > 
> > Here's a small section of your script. This is basically 
> all you need. 
> > The rest in the script is bells and whisles and it does one 
> thing, "It 
> > keeps trying to restart a crashed server" . No good.
> > 
> > PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set 
> > fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set 
> > g_gametype bas +map mp_foy +exec coduopublico.cfg +set 
> com_hunkmegs 256"
> > 
> > Place the gametype in the server.cfg
> > Place the mapcycle in the server,cfg - You missing the 
> entire mapcycle.
> > Place "map rotate" at the bottom of the server.cfg You not even 
> > starting the United Offensive mod within your start line:
> > missing this paramter:
> > +set fs_game uo
> > 
> > Try This for your startup paramter within your script:
> > 
> > PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set 
> fs_game uo 
> > +set fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 
> > +exec coduopublico.cfg +set com_hunkmegs 256"
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > ----- Original Message -----
> > From: "Pablo DD" <paddxxxx at arnet.com.ar>
> > To: <cod at icculus.org>
> > Sent: Thursday, December 23, 2004 5:15 AM
> > Subject: Re: [cod] CPU Usage
> > 
> > 
> > 
> >>but man, i have adm. RTCW, ET, Q3
> >>
> >>
> >>the engine is always the same, for example, cod regular 
> works OK, but 
> >>CODUO not, im not running mods, ill give u a copy of the 
> cfg, but, it 
> >>wont work.
> >>
> >>www.fsbproject.com.ar/cfg.zip
> >>
> >>its the cfg file, and the script to start it.
> >>
> >>
> >>----- Original Message -----
> >>From: "Jay Vasallo" <jayco1 at charter.net>
> >>To: <cod at icculus.org>
> >>Sent: Thursday, December 23, 2004 7:59 AM
> >>Subject: Re: [cod] CPU Usage
> >>
> >>
> >>
> >>>Thats the first sign of a crashed server. Looks like to me 
> you have 
> >>>no
> >>
> >>clue
> >>
> >>>as to what is going on.....
> >>>I will do you a favor and send you a link in the morning. 
> This link 
> >>>will have an entire setup ready to go. Make me a zipped 
> folder with 
> >>>what ever mods you have installed and a server.cfg.
> >>>
> >>>But you have to stop being a rude donkey!
> >>>
> >>>
> >>>
> >>>
> >>>----- Original Message -----
> >>>From: "Pablo DD" <paddxxxx at arnet.com.ar>
> >>>To: <cod at icculus.org>
> >>>Sent: Thursday, December 23, 2004 4:51 AM
> >>>Subject: Re: [cod] CPU Usage
> >>>
> >>>
> >>>
> >>>>if you u have nothing useful to say why dont you shut up, if you 
> >>>>want a picture of the problem, ill give a picture of the problem
> >>>>
> >>>>http://www.fsbproject.com.ar/picture.jpg
> >>>>
> >>>>
> >>>>----- Original Message -----
> >>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
> >>>>To: <cod at icculus.org>
> >>>>Sent: Thursday, December 23, 2004 7:51 AM
> >>>>Subject: RE: [cod] CPU Usage
> >>>>
> >>>>
> >>>>Maybe it's a bug, maybe it is related to less cpu cache maybe 
> >>>>whatever...
> >>>>Point is YOU are not the one to decide how to solve bugs 
> and YOU are 
> >>>>not the one to tell me what questions to ask!
> >>>>So either unsubscribe or shut up if you can't help or 
> have nothing 
> >>>>useful to say. Your pathetic flames are getting boring.
> >>>>
> >>>>I am just trying to get a picture of the problem, that's 
> why I ask 
> >>>>this question, and when you ever have done something like 
> support ( 
> >>>>I doubt you even know what the Word means ), you would 
> now that this 
> >>>>is a common way to analyze a problem.
> >>>>
> >>>>--
> >>>>Regards
> >>>>deltaray
> >>>>
> >>>>
> >>>>>-----Original Message-----
> >>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
> >>>>>Sent: Donnerstag, 23. Dezember 2004 11:36
> >>>>>To: cod at icculus.org
> >>>>>Subject: Re: [cod] CPU Usage
> >>>>>
> >>>>>make me a favor a stop sending those emails with stupid 
> questions.
> >>>>>
> >>>>>we are dealing with a bug that has been reported as soon as the 
> >>>>>game was launched, and  now i have to read the same 
> bullshit again.
> >>>>>
> >>>>>And no, i dont use a yellow mouse, that discard the crap of 
> >>>>>scr_friendlyfire read only, bunch of pts.
> >>>>>
> >>>>>
> >>>>>----- Original Message -----
> >>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
> >>>>>To: <cod at icculus.org>
> >>>>>Sent: Thursday, December 23, 2004 7:29 AM
> >>>>>Subject: RE: [cod] CPU Usage
> >>>>>
> >>>>>
> >>>>>Do us a favor and hit the unsubscribe button...oh  forgot I mean 
> >>>>>email
> >>>>>
> >>>>>--
> >>>>>deltaray
> >>>>>
> >>>>>
> >>>>>>-----Original Message-----
> >>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
> >>>>>>Sent: Donnerstag, 23. Dezember 2004 11:11
> >>>>>>To: cod at icculus.org
> >>>>>>Subject: Re: [cod] CPU Usage
> >>>>>>
> >>>>>>what king of mind still thinks that the 80% of CPU usage is
> >>>>>
> >>>>>caused by
> >>>>>
> >>>>>>hunkmegs.
> >>>>>>
> >>>>>>Its damm game bug, for jesus!
> >>>>>>
> >>>>>>
> >>>>>>----- Original Message -----
> >>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
> >>>>>>To: <cod at icculus.org>
> >>>>>>Sent: Thursday, December 23, 2004 6:07 AM
> >>>>>>Subject: RE: [cod] CPU Usage
> >>>>>>
> >>>>>>
> >>>>>>What kind of server do you have?
> >>>>>>How much mem, CPU speed and so on?
> >>>>>>How have you configured your hunkmegs?
> >>>>>>
> >>>>>>Questions over questions...
> >>>>>>
> >>>>>>--
> >>>>>>deltaray
> >>>>>>
> >>>>>>
> >>>>>>>-----Original Message-----
> >>>>>>>From: Geoff Goas [mailto:gitman at gmail.com]
> >>>>>>>Sent: Donnerstag, 23. Dezember 2004 00:24
> >>>>>>>To: cod at icculus.org
> >>>>>>>Subject: [cod] CPU Usage
> >>>>>>>
> >>>>>>>so here we are again, revisiting this issue, yet now its worse.
> >>>>>>>
> >>>>>>>my base assault server is now getting consitent lag since
> >>>>>>
> >>>>>>the patch,
> >>>>>>
> >>>>>>>everyone's pings are above 100. something has to be done,
> >>>>>
> >>>>>or all my
> >>>>>
> >>>>>>>donaters are going to stop donating. i've already taken
> >>>>>>
> >>>>>>kursk out of
> >>>>>>
> >>>>>>>the rotation but it seems to be happing on every other map
> >>>>>>>
> >>>>>>>with 32 people its averaging at 85-90%!!!!! what is going on?
> >>>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>
> > 
> > 
> > 
> 
> --
> With regards,
> 
> Say_Ten
> 
> 
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