[cod] The common crash dumps ATM with the new binaries

Richard Harrison richardnharrison at btinternet.com
Thu Dec 23 03:45:45 EST 2004


trying to hold back the laughter....

"trent.pa at arcor.de" <trent.pa at arcor.de> wrote:
have u ever administered a server? sounds like ... well i dont speak it out!

Steven Hartland schrieb:

> Below is a summary of the 100+ crashes we have had today.
> Something for the new year :)
>
> Have a good holiday every one!!
>
> Steve / K
> P.S. Ryan no looking at these over Christmas / New Year,
> you deserve a break as much as anyone :D
>
> [trace1]
> (gdb) bt
> #0 0x1822156f in strlen () from /lib/libc.so.6
> #1 0x20f70d40 in Scr_ConstructMessageString () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #2 0x20f70fc6 in Scr_MakeGameMessage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #3 0x20f7102d in Scr_MakeGameMessage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #4 0x080aabf0 in strcpy ()
> #5 0x080ae0f4 in strcpy ()
> #6 0x080ae281 in strcpy ()
> #7 0x20f87ac1 in Scr_ExecEntThreadNum () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #8 0x20f7b377 in Scr_ExecEntThread () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #9 0x20f77eab in Scr_PlayerDamage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #10 0x20f5c21b in G_DamageClient () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #11 0x20f5c283 in G_Damage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #12 0x20f4dfe5 in ClientEvents () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #13 0x20f4eab3 in ClientThink_real () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #14 0x20f4ec9c in ClientThink () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #15 0x20f62923 in vmMain () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #16 0x0809b037 in strcpy ()
> #17 0x0808cadc in strcpy ()
> #18 0x0808cdc4 in strcpy ()
> #19 0x0808d02c in strcpy ()
> #20 0x08093ceb in strcpy ()
> #21 0x08070906 in strcpy ()
> #22 0x08070b9e in strcpy ()
> #23 0x080718a8 in strcpy ()
> #24 0x080d4a04 in strcpy ()
> #25 0x181c714f in __libc_start_main () from /lib/libc.so.6
> [/trace1]
>
> [trace2]
> #0 0x20fce042 in Scr_GetGenericField () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #1 0x20fa3efe in Scr_GetClientField () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #2 0x20fcdf16 in Scr_GetEntityField () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #3 0x20fce0b5 in Scr_GetObjectField () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #4 0x080a0b30 in strcpy ()
> #5 0x080af65e in strcpy ()
> #6 0x080a6860 in strcpy ()
> #7 0x080aaa6b in strcpy ()
> #8 0x080ae0f4 in strcpy ()
> #9 0x080ae281 in strcpy ()
> #10 0x20fdaac1 in Scr_ExecEntThreadNum () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #11 0x20fce377 in Scr_ExecEntThread () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #12 0x20fcaeab in Scr_PlayerDamage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #13 0x20faf21b in G_DamageClient () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #14 0x20faf283 in G_Damage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #15 0x20faff46 in G_RadiusDamage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #16 0x20fc85ea in GScr_GetHeadIconIndex () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #17 0x080aabf0 in strcpy ()
> #18 0x080adf16 in strcpy ()
> #19 0x080ae3de in strcpy ()
> #20 0x080af721 in strcpy ()
> #21 0x20fdac95 in Scr_RunCurrentThreads () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #22 0x20fb8826 in G_RunFrame () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #23 0x20fb5997 in vmMain () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #24 0x0809b037 in strcpy ()
> #25 0x080940c1 in strcpy ()
> #26 0x08094709 in strcpy ()
> #27 0x08071925 in strcpy ()
> #28 0x080d4a04 in strcpy ()
> #29 0x181c714f in __libc_start_main () from /lib/libc.so.6
> [/trace2]
>
> [trace3]
> #0 0x1822056f in strlen () from /lib/libc.so.6
> #1 0x213d547f in Scr_MakeGameMessage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #2 0x080aabf0 in strcpy ()
> #3 0x080ae0f4 in strcpy ()
> #4 0x080ae281 in strcpy ()
> #5 0x213ebac1 in Scr_ExecEntThreadNum () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #6 0x213df377 in Scr_ExecEntThread () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #7 0x213dbf7d in Scr_PlayerKilled () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #8 0x213bffb9 in player_die () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #9 0x213b8423 in PlayerCmd_pingPlayer () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #10 0x080aacd9 in strcpy ()
> #11 0x080ae0f4 in strcpy ()
> #12 0x080ae281 in strcpy ()
> #13 0x213ebac1 in Scr_ExecEntThreadNum () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #14 0x213df377 in Scr_ExecEntThread () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #15 0x213dbeab in Scr_PlayerDamage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #16 0x213c021b in G_DamageClient () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #17 0x213c0283 in G_Damage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #18 0x213c0f46 in G_RadiusDamage () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #19 0x213cd9a7 in G_ExplodeMissile () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #20 0x213c92a7 in G_RunThink () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #21 0x213cdc80 in G_RunMissile () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #22 0x213c9552 in G_XAnimUpdate () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #23 0x213c9b8b in G_RunFrame () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #24 0x213c6997 in vmMain () from 
> /usr/local/games2/cod/main/game.mp.i386.so
> #25 0x0809b037 in strcpy ()
> #26 0x080940c1 in strcpy ()
> #27 0x08094709 in strcpy ()
> #28 0x08071925 in strcpy ()
> #29 0x080d4a04 in strcpy ()
> #30 0x181c614f in __libc_start_main () from /lib/libc.so.6
> [/trace3]
>
>
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