<DIV>trying to hold back the laughter....<BR><BR><B><I>"trent.pa@arcor.de" <trent.pa@arcor.de></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">have u ever administered a server? sounds like ... well i dont speak it out!<BR><BR>Steven Hartland schrieb:<BR><BR>> Below is a summary of the 100+ crashes we have had today.<BR>> Something for the new year :)<BR>><BR>> Have a good holiday every one!!<BR>><BR>> Steve / K<BR>> P.S. Ryan no looking at these over Christmas / New Year,<BR>> you deserve a break as much as anyone :D<BR>><BR>> [trace1]<BR>> (gdb) bt<BR>> #0 0x1822156f in strlen () from /lib/libc.so.6<BR>> #1 0x20f70d40 in Scr_ConstructMessageString () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #2 0x20f70fc6 in Scr_MakeGameMessage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #3 0x20f7102d in Scr_MakeGameMessage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #4 0x080aabf0 in strcpy ()<BR>> #5 0x080ae0f4 in strcpy
()<BR>> #6 0x080ae281 in strcpy ()<BR>> #7 0x20f87ac1 in Scr_ExecEntThreadNum () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #8 0x20f7b377 in Scr_ExecEntThread () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #9 0x20f77eab in Scr_PlayerDamage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #10 0x20f5c21b in G_DamageClient () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #11 0x20f5c283 in G_Damage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #12 0x20f4dfe5 in ClientEvents () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #13 0x20f4eab3 in ClientThink_real () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #14 0x20f4ec9c in ClientThink () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #15 0x20f62923 in vmMain () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #16 0x0809b037 in strcpy ()<BR>> #17 0x0808cadc
in strcpy ()<BR>> #18 0x0808cdc4 in strcpy ()<BR>> #19 0x0808d02c in strcpy ()<BR>> #20 0x08093ceb in strcpy ()<BR>> #21 0x08070906 in strcpy ()<BR>> #22 0x08070b9e in strcpy ()<BR>> #23 0x080718a8 in strcpy ()<BR>> #24 0x080d4a04 in strcpy ()<BR>> #25 0x181c714f in __libc_start_main () from /lib/libc.so.6<BR>> [/trace1]<BR>><BR>> [trace2]<BR>> #0 0x20fce042 in Scr_GetGenericField () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #1 0x20fa3efe in Scr_GetClientField () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #2 0x20fcdf16 in Scr_GetEntityField () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #3 0x20fce0b5 in Scr_GetObjectField () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #4 0x080a0b30 in strcpy ()<BR>> #5 0x080af65e in strcpy ()<BR>> #6 0x080a6860 in strcpy ()<BR>> #7 0x080aaa6b in strcpy ()<BR>> #8 0x080ae0f4 in strcpy ()<BR>> #9 0x080ae281 in
strcpy ()<BR>> #10 0x20fdaac1 in Scr_ExecEntThreadNum () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #11 0x20fce377 in Scr_ExecEntThread () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #12 0x20fcaeab in Scr_PlayerDamage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #13 0x20faf21b in G_DamageClient () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #14 0x20faf283 in G_Damage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #15 0x20faff46 in G_RadiusDamage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #16 0x20fc85ea in GScr_GetHeadIconIndex () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #17 0x080aabf0 in strcpy ()<BR>> #18 0x080adf16 in strcpy ()<BR>> #19 0x080ae3de in strcpy ()<BR>> #20 0x080af721 in strcpy ()<BR>> #21 0x20fdac95 in Scr_RunCurrentThreads () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #22
0x20fb8826 in G_RunFrame () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #23 0x20fb5997 in vmMain () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #24 0x0809b037 in strcpy ()<BR>> #25 0x080940c1 in strcpy ()<BR>> #26 0x08094709 in strcpy ()<BR>> #27 0x08071925 in strcpy ()<BR>> #28 0x080d4a04 in strcpy ()<BR>> #29 0x181c714f in __libc_start_main () from /lib/libc.so.6<BR>> [/trace2]<BR>><BR>> [trace3]<BR>> #0 0x1822056f in strlen () from /lib/libc.so.6<BR>> #1 0x213d547f in Scr_MakeGameMessage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #2 0x080aabf0 in strcpy ()<BR>> #3 0x080ae0f4 in strcpy ()<BR>> #4 0x080ae281 in strcpy ()<BR>> #5 0x213ebac1 in Scr_ExecEntThreadNum () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #6 0x213df377 in Scr_ExecEntThread () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #7 0x213dbf7d in Scr_PlayerKilled () from
<BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #8 0x213bffb9 in player_die () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #9 0x213b8423 in PlayerCmd_pingPlayer () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #10 0x080aacd9 in strcpy ()<BR>> #11 0x080ae0f4 in strcpy ()<BR>> #12 0x080ae281 in strcpy ()<BR>> #13 0x213ebac1 in Scr_ExecEntThreadNum () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #14 0x213df377 in Scr_ExecEntThread () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #15 0x213dbeab in Scr_PlayerDamage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #16 0x213c021b in G_DamageClient () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #17 0x213c0283 in G_Damage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #18 0x213c0f46 in G_RadiusDamage () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #19 0x213cd9a7
in G_ExplodeMissile () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #20 0x213c92a7 in G_RunThink () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #21 0x213cdc80 in G_RunMissile () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #22 0x213c9552 in G_XAnimUpdate () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #23 0x213c9b8b in G_RunFrame () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #24 0x213c6997 in vmMain () from <BR>> /usr/local/games2/cod/main/game.mp.i386.so<BR>> #25 0x0809b037 in strcpy ()<BR>> #26 0x080940c1 in strcpy ()<BR>> #27 0x08094709 in strcpy ()<BR>> #28 0x08071925 in strcpy ()<BR>> #29 0x080d4a04 in strcpy ()<BR>> #30 0x181c614f in __libc_start_main () from /lib/libc.so.6<BR>> [/trace3]<BR>><BR>><BR>> ================================================<BR>> This e.mail is private and confidential between Multiplay (UK) Ltd. <BR>> and the
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