Hunk Megs

Jay Vasallo jayco1 at charter.net
Sat Dec 11 20:12:16 EST 2004


One question ...hunkmegs?

+set hunkmegs 258 ...

Does this actually work for the cod game?







----- Original Message ----- 
From: <todd at simops.com>
To: <cod at icculus.org>
Sent: Saturday, December 11, 2004 4:31 PM
Subject: Re: [cod] any scripters out there?


> This is prolly of topic but.
> I just want to thank Jay for all the hared work he has done at getting me 
> up
> to his level !!
> He has shown me the light and a better way of doing things.
> His method is AWESOME!!
>
> He made sense of the process and made a great commitment of time to do so.
> I suggest you all listen to him an what he has to say.
> He tells you how and is true.
> Thanks JAY !!
> You have helped me more then you know!!
> ----- Original Message -----
> From: "Jay Vasallo" <jayco1 at charter.net>
> To: <cod at icculus.org>
> Sent: Monday, December 06, 2004 11:31 PM
> Subject: Re: [cod] any scripters out there?
>
>
>> Thought that what screen was for? You don't need that amper sign I don't
>> think.
>>
>>
>> ----- Original Message -----
>> From: <todd at simops.com>
>> To: <cod at icculus.org>
>> Sent: Monday, December 06, 2004 9:40 PM
>> Subject: Re: [cod] any scripters out there?
>>
>>
>> > keeps the server running once you log out of ssh...repete
>> > ----- Original Message -----
>> > From: "Jay Vasallo" <jayco1 at charter.net>
>> > To: <cod at icculus.org>
>> > Sent: Monday, December 06, 2004 10:19 PM
>> > Subject: Re: [cod] any scripters out there?
>> >
>> >
>> >> Why the amper sign?
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: <todd at simops.com>
>> >> To: <cod at icculus.org>
>> >> Sent: Monday, December 06, 2004 9:10 PM
>> >> Subject: Re: [cod] any scripters out there?
>> >>
>> >>
>> >> > Correct me if I am wrong but we use this and have no issues at all.
>> >> > screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 2
>> > +set
>> >> > net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
>> >> > mercserver.cfg +map_rotate +map mp_hurtgen &
>> >> > ----- Original Message -----
>> >> > From: "Jay Vasallo" <jayco1 at charter.net>
>> >> > To: <cod at icculus.org>
>> >> > Sent: Sunday, December 05, 2004 10:41 PM
>> >> > Subject: Re: [cod] any scripters out there?
>> >> >
>> >> >
>> >> >> Ah can you show us your script?
>> >> >>
>> >> >>
>> >> >> ----- Original Message -----
>> >> >> From: "Geoff Goas" <gitman at gmail.com>
>> >> >> To: <cod at icculus.org>
>> >> >> Sent: Sunday, December 05, 2004 9:32 PM
>> >> >> Subject: Re: [cod] any scripters out there?
>> >> >>
>> >> >>
>> >> >> >I need to be more clear. I have had problems in script before in
>> >> >> >which
>> >> >> > even if I run the linux server in development mode, I still do 
>> >> >> > not
>> > get
>> >> >> > an error report in any of the logs, it will just crash. It also
>> >> >> > seems
>> >> >> > that I will get undefined errors when not running in developer
> mode,
>> >> >> > which never used to be the case in vanilla CoD.
>> >> >> >
>> >> >> >
>> >> >> > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo
> <jayco1 at charter.net>
>> >> > wrote:
>> >> >> >> Nice site yer. LOL. Nice and simple...me likes!
>> >> >> >> =o)
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> ----- Original Message -----
>> >> >> >> From: "yer" <yer at dirtysonofabitch.com>
>> >> >> >> To: <cod at icculus.org>
>> >> >> >> Sent: Sunday, December 05, 2004 1:45 AM
>> >> >> >> Subject: Re: [cod] any scripters out there?
>> >> >> >>
>> >> >> >> > This is specifically what developer mode is for.  It allows 
>> >> >> >> > you
>> >> >> >> > to
>> >> > work
>> >> >> >> > out the kinks in the script without having the overhead of the
>> >> >> >> > printouts
>> >> >> >> > and extra developer stuff in the non developer mode.  What you
>> >> >> >> > should
>> >> >> >> > do
>> >> >> >> > if you are having issues like this is to run your server using
>> >> >> >> > developer
>> >> >> >> > mode for a few days.  Sometimes bugs dont show up until you 
>> >> >> >> > get
> a
>> >> > bunch
>> >> >> >> > of
>> >> >> >> > people playing under "normal" game play circumstances.
>> >> >> >> >
>> >> >> >> > Geoff Goas wrote:
>> >> >> >> >
>> >> >> >> >>this is something that really ticks me off about the UO linux
>> >> >> >> >>binary,
>> >> >> >> >>which may also be a problem present in 1.4 (but i dont think
> so,
>> >> > never
>> >> >> >> >>had this problem with 1.1).
>> >> >> >> >>
>> >> >> >> >>if i missed a check (isdefined() for example) in my script, 
>> >> >> >> >>and
>> > the
>> >> >> >> >>server executes the function with an undefined variable, or if
>> >> >> >> >>you
>> >> > are
>> >> >> >> >>doing custom hud elements and the hudelem you are trying to
> work
>> >> >> >> >>with
>> >> >> >> >>is undefined, the server will just crash out without any hint
> of
>> >> > error
>> >> >> >> >>in the game log or the console log.
>> >> >> >> >>
>> >> >> >> >>this doesn't happen all the time, but it happens. it is very
>> >> >> >> >>frustrating especially when you have just tested out the 
>> >> >> >> >>script
>> >> >> >> >>locally (with developer mode ON) and then you upload the 
>> >> >> >> >>script
>> >> >> >> >>to
>> >> >> >> >>your <b>full</b> server then it crashes unexpectedly.
>> >> >> >> >>
>> >> >> >> >>then you're left scratching your head trying to figure out 
>> >> >> >> >>what
>> > went
>> >> >> >> >>wrong.
>> >> >> >> >>
>> >> >> >> >>can this be taken care of in the patch?
>> >> >> >> >>
>> >> >> >> >>
>> >> >> >> >>
>> >> >> >> >
>> >> >> >> >
>> >> >> >> >
>> >> >> >>
>> >> >> >>
>> >> >> >
>> >> >>
>> >> >>
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>> >> >>
>> >> >
>> >> >
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>
> 





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