[cod] any scripters out there?

todd at simops.com todd at simops.com
Sat Dec 11 17:31:14 EST 2004


This is prolly of topic but.
I just want to thank Jay for all the hared work he has done at getting me up
to his level !!
He has shown me the light and a better way of doing things.
His method is AWESOME!!

He made sense of the process and made a great commitment of time to do so.
I suggest you all listen to him an what he has to say.
He tells you how and is true.
Thanks JAY !!
You have helped me more then you know!!
----- Original Message -----
From: "Jay Vasallo" <jayco1 at charter.net>
To: <cod at icculus.org>
Sent: Monday, December 06, 2004 11:31 PM
Subject: Re: [cod] any scripters out there?


> Thought that what screen was for? You don't need that amper sign I don't
> think.
>
>
> ----- Original Message -----
> From: <todd at simops.com>
> To: <cod at icculus.org>
> Sent: Monday, December 06, 2004 9:40 PM
> Subject: Re: [cod] any scripters out there?
>
>
> > keeps the server running once you log out of ssh...repete
> > ----- Original Message -----
> > From: "Jay Vasallo" <jayco1 at charter.net>
> > To: <cod at icculus.org>
> > Sent: Monday, December 06, 2004 10:19 PM
> > Subject: Re: [cod] any scripters out there?
> >
> >
> >> Why the amper sign?
> >>
> >>
> >> ----- Original Message -----
> >> From: <todd at simops.com>
> >> To: <cod at icculus.org>
> >> Sent: Monday, December 06, 2004 9:10 PM
> >> Subject: Re: [cod] any scripters out there?
> >>
> >>
> >> > Correct me if I am wrong but we use this and have no issues at all.
> >> > screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 2
> > +set
> >> > net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
> >> > mercserver.cfg +map_rotate +map mp_hurtgen &
> >> > ----- Original Message -----
> >> > From: "Jay Vasallo" <jayco1 at charter.net>
> >> > To: <cod at icculus.org>
> >> > Sent: Sunday, December 05, 2004 10:41 PM
> >> > Subject: Re: [cod] any scripters out there?
> >> >
> >> >
> >> >> Ah can you show us your script?
> >> >>
> >> >>
> >> >> ----- Original Message -----
> >> >> From: "Geoff Goas" <gitman at gmail.com>
> >> >> To: <cod at icculus.org>
> >> >> Sent: Sunday, December 05, 2004 9:32 PM
> >> >> Subject: Re: [cod] any scripters out there?
> >> >>
> >> >>
> >> >> >I need to be more clear. I have had problems in script before in
> >> >> >which
> >> >> > even if I run the linux server in development mode, I still do not
> > get
> >> >> > an error report in any of the logs, it will just crash. It also
> >> >> > seems
> >> >> > that I will get undefined errors when not running in developer
mode,
> >> >> > which never used to be the case in vanilla CoD.
> >> >> >
> >> >> >
> >> >> > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo
<jayco1 at charter.net>
> >> > wrote:
> >> >> >> Nice site yer. LOL. Nice and simple...me likes!
> >> >> >> =o)
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> ----- Original Message -----
> >> >> >> From: "yer" <yer at dirtysonofabitch.com>
> >> >> >> To: <cod at icculus.org>
> >> >> >> Sent: Sunday, December 05, 2004 1:45 AM
> >> >> >> Subject: Re: [cod] any scripters out there?
> >> >> >>
> >> >> >> > This is specifically what developer mode is for.  It allows you
> >> >> >> > to
> >> > work
> >> >> >> > out the kinks in the script without having the overhead of the
> >> >> >> > printouts
> >> >> >> > and extra developer stuff in the non developer mode.  What you
> >> >> >> > should
> >> >> >> > do
> >> >> >> > if you are having issues like this is to run your server using
> >> >> >> > developer
> >> >> >> > mode for a few days.  Sometimes bugs dont show up until you get
a
> >> > bunch
> >> >> >> > of
> >> >> >> > people playing under "normal" game play circumstances.
> >> >> >> >
> >> >> >> > Geoff Goas wrote:
> >> >> >> >
> >> >> >> >>this is something that really ticks me off about the UO linux
> >> >> >> >>binary,
> >> >> >> >>which may also be a problem present in 1.4 (but i dont think
so,
> >> > never
> >> >> >> >>had this problem with 1.1).
> >> >> >> >>
> >> >> >> >>if i missed a check (isdefined() for example) in my script, and
> > the
> >> >> >> >>server executes the function with an undefined variable, or if
> >> >> >> >>you
> >> > are
> >> >> >> >>doing custom hud elements and the hudelem you are trying to
work
> >> >> >> >>with
> >> >> >> >>is undefined, the server will just crash out without any hint
of
> >> > error
> >> >> >> >>in the game log or the console log.
> >> >> >> >>
> >> >> >> >>this doesn't happen all the time, but it happens. it is very
> >> >> >> >>frustrating especially when you have just tested out the script
> >> >> >> >>locally (with developer mode ON) and then you upload the script
> >> >> >> >>to
> >> >> >> >>your <b>full</b> server then it crashes unexpectedly.
> >> >> >> >>
> >> >> >> >>then you're left scratching your head trying to figure out what
> > went
> >> >> >> >>wrong.
> >> >> >> >>
> >> >> >> >>can this be taken care of in the patch?
> >> >> >> >>
> >> >> >> >>
> >> >> >> >>
> >> >> >> >
> >> >> >> >
> >> >> >> >
> >> >> >>
> >> >> >>
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >>
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> >
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