[cod] Server Reset

Luis Lorenzo suil at newlightsystems.com
Thu Dec 9 09:14:56 EST 2004


thanks a lot :)


----- Original Message ----- 
From: "BludGeonT[EUG]" <bludgeont at gmail.com>
To: <cod at icculus.org>
Sent: Thursday, December 09, 2004 10:04 AM
Subject: Re: [cod] Server Reset


> :
> while : ;
> do
>   ps -ef |grep "cod_lnxded"
>   case $? in
>      0)  echo "COD Server appears to be running..."
>           ;;
>      *)  echo "Server appears to be down, restarting..."
>          cd <to where your binary is>
>          screen -dmS ./cod_lnxded +set blah blah balh +exec config.cfg
> +map_rotate
>          ;;
>   esac
>   ps -ef |grep "coduo_lnxded"
>   case $? in
>      0)  echo "COD UO Server appears to be running..."
>           ;;
>      *)  echo "Server appears to be down, restarting..."
>          cd <to where your binary is>
>          screen -dmS ./coduo_lnxded +set blah blah balh +exec
> config.cfg +map_rotate
>          ;;
>   esac
>   sleep 30
> done
>
> Say you call the above script, monitor.sh
>
> chmod 775 monitor.sh
>
> Then do
>
> screen -dmS server_monitor
>
> screen -r server_monitor
>
> ./monitor.sh
>
> <CTRL> A D       (to disconnect from the screen session, if you hit
> ctrl-c you will
>                            kill it off)
>
>
> This script every 30 seconds will check if the server is running,
> there are many ways to determine what is running and what is not, and
> this baseline script can be modded to suit your needs and such.
>
> Hope this helps :)
>
>
> BludGeonT[EUG]
> EarthLink Ultimate Gaming
> www.earthlinkultimategaming.com
> Senior Game Admin
>
>
> On Wed, 08 Dec 2004 09:17:57 -0800, Kenny Southpark
> <afp_kenny at hotmail.com> wrote:
> > Those are not rcon scripts. He was talking about useing ssh to log into
the
> > server then use those scripts...
> >
> > ----Original Message Follows----
> > From: "Luis Lorenzo" <suil at newlightsystems.com>
> > Reply-To: cod at icculus.org
> > To: <cod at icculus.org>
> > Subject: Re: [cod] Server Reset
> > Date: Wed, 8 Dec 2004 15:39:30 +0100
> >
> >
> >
> > This is useful, but how you invoke the skripts using rcon commads ?.
> >
> > Thanks a lot
> >
> >   ----- Original Message -----
> >   From: Jay Vasallo
> >   To: cod at icculus.org
> >   Sent: Wednesday, December 08, 2004 2:09 AM
> >   Subject: Re: [cod] Server Reset
> >
> >   Then make two start up scripts. One for the cod and one for the cod-uo
> > game. Make one kill script that will kill both games. Now inside the
start
> > up scripts, place a line that would execute the kill script before it
starts
> > a server. This will ensure that any server will be killed before you
start
> > up a new one.  You can also use the start script to restart a server
this
> > way also. Use the kill script by itself if server ever crashes and you
need
> > to adjust some lines or files.
> >
> >   If you have uo running already, then you will have the Call of Duty
Game
> > running also in no time at all.  In your UO startup script, you have a
> > phrase inside that say "+set fs_game uo" . Remove it. Thats for the uo
mod.
> > Also remove the "./coduo_lnxded" and replace with "./cod_lnxded" . That
will
> > start the regular Call of Duty Game.
> >
> >   =o)
> >
> >     ----- Original Message -----
> >     From: Luis Lorenzo
> >     To: cod at icculus.org
> >     Sent: Tuesday, December 07, 2004 6:56 PM
> >     Subject: Re: [cod] Server Reset
> >
> >     I have the 2 binaries and paks for each game in the same box
> >
> >       ----- Original Message -----
> >       From: Steven Hartland
> >       To: cod at icculus.org
> >       Sent: Wednesday, December 08, 2004 1:16 AM
> >       Subject: Re: [cod] Server Reset
> >
> >       no its not as they are different binaries.
> >
> >           Steve / K
> >         ----- Original Message -----
> >         From: Luis Lorenzo
> >
> >         I don't use daemon tools, I want to do this via script. Another
> > question: Anyone know if is posible to change COD / COD:UO server with a
> > rcon command ?
> >
> >       ================================================
> >       This e.mail is private and confidential between Multiplay (UK)
Ltd.
> > and the person or entity to whom it is addressed. In the event of
> > misdirection, the recipient is prohibited from using, copying, printing
or
> > otherwise disseminating it or any information contained in it.
> >
> >       In the event of misdirection, illegible or incomplete transmission
> > please telephone (023) 8024 3137
> >       or return the E.mail to postmaster at multiplay.co.uk.
> >
> > _________________________________________________________________
> > Express yourself instantly with MSN Messenger! Download today - it's
FREE!
> > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> >
> >




More information about the Cod mailing list