[cod] Multiple COD:UO servers on the same box
Fredric Ollikala
Fredric at onlinecenter.se
Wed Dec 8 13:02:06 EST 2004
My question too. Below is an example what one of my startup scripts looks like.
#!/bin/sh
#
# cod startup script
#
cd /usr/games/cod
nohup ./cod_lnxded +set fs_basepath /usr/games/cod +set fs_homepath /home/hyppe/cod +exec tdm_mp.cfg +set dedicated 2 +map_rotate +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 >/dev/null 2>&1 & <--- should be on the same line as above, the line was too long and was cut into 2.
ps ax |grep tdm_mp.cfg |grep -v grep |awk '{print $1;}' > /home/hyppe/cod/pid.tdmcod
exit 0
fs_basepath is where the game is installed.
fs_homepath is where all user configfiles, logfiles, mods and so on goes.
Just put the text in a file called "codtdm" or whatever and do "chmod +x codtdm". To execute it just type ./codtdm
This will launch the server into the background and also create a file containing the server pid (process id).
I use another script that runs every 10 minutes using Crontab, to check if the server is still running, if not it will be restarted executing the script above.
Best regards:
Fredric Ollikkala
----- Original Message -----
From: "Jay Vasallo" <jayco1 at charter.net>
To: <cod at icculus.org>
Sent: Wednesday, December 08, 2004 6:41 PM
Subject: Re: [cod] Multiple COD:UO servers on the same box
> Symlink? Why?
>
>
>
> ----- Original Message -----
> From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
> To: <cod at icculus.org>
> Sent: Wednesday, December 08, 2004 11:37 AM
> Subject: RE: [cod] Multiple COD:UO servers on the same box
>
>
>> Thanks David. That's what I wanted to know because I
>> wanted to keep it clean like you guys are running
>> yours.
>>
>> Thanks again.
>>
>> John
>>
>> --- david at fuess.net wrote:
>>
>>> That's how our servers are setup. We have a common
>>> install location for
>>> all games, then symlink the shared components into
>>> each games' home
>>> directory. The configuration files are local to the
>>> game so you can run
>>> different configs on each game server if you like.
>>> We normally designate
>>> one a Public server that we keep "stock", one a
>>> "Custom" server that may
>>> have custom mods or maps, and another a "Match"
>>> server that is
>>> configured in accordance with the rules of the
>>> competition league (TWL,
>>> OGL, whatever).
>>>
>>> Dave
>>>
>>> > -------- Original Message --------
>>> > Subject: RE: [cod] Multiple COD:UO servers on the
>>> same box
>>> > From: "Darren Rathbone" <darren at rathbone.org.uk>
>>> > Date: Tue, December 07, 2004 6:38 am
>>> > To: cod at icculus.org
>>> >
>>> > Certainly can, as long as the servers are using
>>> different ports and/or IPs
>>> >
>>> > Rgds
>>> > PapaLaz
>>> > {tTs.}'TechSpot.co.uk
>>> >
>>> > -----Original Message-----
>>> > From: hotrod deathtoll
>>> [mailto:hotrod_death_toll at yahoo.com]
>>> > Sent: 07 December 2004 14:34
>>> > To: cod at icculus.org
>>> > Subject: [cod] Multiple COD:UO servers on the same
>>> box
>>> >
>>> > Can you have two gameserver processes use the same
>>> > binaries and .pk3's without any problem??
>>> >
>>> >
>>> >
>>> > __________________________________
>>> > Do you Yahoo!?
>>> > Yahoo! Mail - Helps protect you from nasty
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>>>
>>
>>
>>
>>
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>
>
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