[cod] Multiple COD:UO servers on the same box

hotrod deathtoll hotrod_death_toll at yahoo.com
Wed Dec 8 12:37:31 EST 2004


Thanks David.  That's what I wanted to know because I
wanted to keep it clean like you guys are running
yours.

Thanks again.

John

--- david at fuess.net wrote:

> That's how our servers are setup. We have a common
> install location for
> all games, then symlink the shared components into
> each games' home
> directory. The configuration files are local to the
> game so you can run
> different configs on each game server if you like.
> We normally designate
> one a Public server that we keep "stock", one a
> "Custom" server that may
> have custom mods or maps, and another a "Match"
> server that is
> configured in accordance with the rules of the
> competition league (TWL,
> OGL, whatever).
> 
> Dave
> 
> > -------- Original Message --------
> > Subject: RE: [cod] Multiple COD:UO servers on the
> same box
> > From: "Darren Rathbone" <darren at rathbone.org.uk>
> > Date: Tue, December 07, 2004 6:38 am
> > To: cod at icculus.org
> > 
> > Certainly can, as long as the servers are using
> different ports and/or IPs
> > 
> > Rgds
> > PapaLaz
> > {tTs.}'TechSpot.co.uk
> > 
> > -----Original Message-----
> > From: hotrod deathtoll
> [mailto:hotrod_death_toll at yahoo.com] 
> > Sent: 07 December 2004 14:34
> > To: cod at icculus.org
> > Subject: [cod] Multiple COD:UO servers on the same
> box
> > 
> > Can you have two gameserver processes use the same
> > binaries and .pk3's without any problem??
> > 
> > 
> > 		
> > __________________________________ 
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> 



		
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