[cod] Multiple COD:UO servers on the same box

david at fuess.net david at fuess.net
Tue Dec 7 13:07:20 EST 2004


That's how our servers are setup. We have a common install location for
all games, then symlink the shared components into each games' home
directory. The configuration files are local to the game so you can run
different configs on each game server if you like. We normally designate
one a Public server that we keep "stock", one a "Custom" server that may
have custom mods or maps, and another a "Match" server that is
configured in accordance with the rules of the competition league (TWL,
OGL, whatever).

Dave

> -------- Original Message --------
> Subject: RE: [cod] Multiple COD:UO servers on the same box
> From: "Darren Rathbone" <darren at rathbone.org.uk>
> Date: Tue, December 07, 2004 6:38 am
> To: cod at icculus.org
> 
> Certainly can, as long as the servers are using different ports and/or IPs
> 
> Rgds
> PapaLaz
> {tTs.}'TechSpot.co.uk
> 
> -----Original Message-----
> From: hotrod deathtoll [mailto:hotrod_death_toll at yahoo.com] 
> Sent: 07 December 2004 14:34
> To: cod at icculus.org
> Subject: [cod] Multiple COD:UO servers on the same box
> 
> Can you have two gameserver processes use the same
> binaries and .pk3's without any problem??
> 
> 
> 		
> __________________________________ 
> Do you Yahoo!? 
> Yahoo! Mail - Helps protect you from nasty viruses. 
> http://promotions.yahoo.com/new_mail




More information about the Cod mailing list