[cod] any scripters out there?

Kenny Southpark afp_kenny at hotmail.com
Mon Dec 6 23:47:30 EST 2004


I know you said it works,, but wouldn't it be better if you had the map name 
before the map_rotate? And like Jay said, with screen the amper sign is 
overkill

----Original Message Follows----
From: <todd at simops.com>
Reply-To: cod at icculus.org
To: <cod at icculus.org>
Subject: Re: [cod] any scripters out there?
Date: Mon, 6 Dec 2004 22:10:55 -0500

Correct me if I am wrong but we use this and have no issues at all.
screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 2 +set
net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
mercserver.cfg +map_rotate +map mp_hurtgen &
----- Original Message -----
From: "Jay Vasallo" <jayco1 at charter.net>
To: <cod at icculus.org>
Sent: Sunday, December 05, 2004 10:41 PM
Subject: Re: [cod] any scripters out there?


 > Ah can you show us your script?
 >
 >
 > ----- Original Message -----
 > From: "Geoff Goas" <gitman at gmail.com>
 > To: <cod at icculus.org>
 > Sent: Sunday, December 05, 2004 9:32 PM
 > Subject: Re: [cod] any scripters out there?
 >
 >
 > >I need to be more clear. I have had problems in script before in which
 > > even if I run the linux server in development mode, I still do not get
 > > an error report in any of the logs, it will just crash. It also seems
 > > that I will get undefined errors when not running in developer mode,
 > > which never used to be the case in vanilla CoD.
 > >
 > >
 > > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo <jayco1 at charter.net>
wrote:
 > >> Nice site yer. LOL. Nice and simple...me likes!
 > >> =o)
 > >>
 > >>
 > >>
 > >>
 > >> ----- Original Message -----
 > >> From: "yer" <yer at dirtysonofabitch.com>
 > >> To: <cod at icculus.org>
 > >> Sent: Sunday, December 05, 2004 1:45 AM
 > >> Subject: Re: [cod] any scripters out there?
 > >>
 > >> > This is specifically what developer mode is for.  It allows you to
work
 > >> > out the kinks in the script without having the overhead of the
 > >> > printouts
 > >> > and extra developer stuff in the non developer mode.  What you 
should
 > >> > do
 > >> > if you are having issues like this is to run your server using
 > >> > developer
 > >> > mode for a few days.  Sometimes bugs dont show up until you get a
bunch
 > >> > of
 > >> > people playing under "normal" game play circumstances.
 > >> >
 > >> > Geoff Goas wrote:
 > >> >
 > >> >>this is something that really ticks me off about the UO linux 
binary,
 > >> >>which may also be a problem present in 1.4 (but i dont think so,
never
 > >> >>had this problem with 1.1).
 > >> >>
 > >> >>if i missed a check (isdefined() for example) in my script, and the
 > >> >>server executes the function with an undefined variable, or if you
are
 > >> >>doing custom hud elements and the hudelem you are trying to work 
with
 > >> >>is undefined, the server will just crash out without any hint of
error
 > >> >>in the game log or the console log.
 > >> >>
 > >> >>this doesn't happen all the time, but it happens. it is very
 > >> >>frustrating especially when you have just tested out the script
 > >> >>locally (with developer mode ON) and then you upload the script to
 > >> >>your <b>full</b> server then it crashes unexpectedly.
 > >> >>
 > >> >>then you're left scratching your head trying to figure out what went
 > >> >>wrong.
 > >> >>
 > >> >>can this be taken care of in the patch?
 > >> >>
 > >> >>
 > >> >>
 > >> >
 > >> >
 > >> >
 > >>
 > >>
 > >
 >
 >
 >
 >

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