[cod] any scripters out there?

Jay Vasallo jayco1 at charter.net
Sun Dec 5 22:41:01 EST 2004


Ah can you show us your script?


----- Original Message ----- 
From: "Geoff Goas" <gitman at gmail.com>
To: <cod at icculus.org>
Sent: Sunday, December 05, 2004 9:32 PM
Subject: Re: [cod] any scripters out there?


>I need to be more clear. I have had problems in script before in which
> even if I run the linux server in development mode, I still do not get
> an error report in any of the logs, it will just crash. It also seems
> that I will get undefined errors when not running in developer mode,
> which never used to be the case in vanilla CoD.
>
>
> On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo <jayco1 at charter.net> wrote:
>> Nice site yer. LOL. Nice and simple...me likes!
>> =o)
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "yer" <yer at dirtysonofabitch.com>
>> To: <cod at icculus.org>
>> Sent: Sunday, December 05, 2004 1:45 AM
>> Subject: Re: [cod] any scripters out there?
>>
>> > This is specifically what developer mode is for.  It allows you to work
>> > out the kinks in the script without having the overhead of the 
>> > printouts
>> > and extra developer stuff in the non developer mode.  What you should 
>> > do
>> > if you are having issues like this is to run your server using 
>> > developer
>> > mode for a few days.  Sometimes bugs dont show up until you get a bunch 
>> > of
>> > people playing under "normal" game play circumstances.
>> >
>> > Geoff Goas wrote:
>> >
>> >>this is something that really ticks me off about the UO linux binary,
>> >>which may also be a problem present in 1.4 (but i dont think so, never
>> >>had this problem with 1.1).
>> >>
>> >>if i missed a check (isdefined() for example) in my script, and the
>> >>server executes the function with an undefined variable, or if you are
>> >>doing custom hud elements and the hudelem you are trying to work with
>> >>is undefined, the server will just crash out without any hint of error
>> >>in the game log or the console log.
>> >>
>> >>this doesn't happen all the time, but it happens. it is very
>> >>frustrating especially when you have just tested out the script
>> >>locally (with developer mode ON) and then you upload the script to
>> >>your <b>full</b> server then it crashes unexpectedly.
>> >>
>> >>then you're left scratching your head trying to figure out what went
>> >>wrong.
>> >>
>> >>can this be taken care of in the patch?
>> >>
>> >>
>> >>
>> >
>> >
>> >
>>
>>
> 





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