[cod] New Linux COD server crash!
Bryan Kuhn
bryan at infinityward.com
Fri Nov 21 17:26:33 EST 2003
It has nothing to do with running mods, it has to do with running it in
developer mode. That turns on script errors.
-----Original Message-----
From: Eduardo E. Silva [mailto:esilva at silvex.com]
Sent: Friday, November 21, 2003 12:13 PM
To: cod at icculus.org
Subject: Re: [cod] New Linux COD server crash!
This is a stock install NO MODS...
Bryan Kuhn said:
> Thats not a linux bug, its a script error. But you shouldn't be
> running with developer on unless your developing a mod.
>
> Friday, November 21, 2003, 9:16:13 AM, you wrote:
>
>> Less than 12 hours...
>
>> ******* script runtime error *******
>> dead entity is not an entity: (file 'maps\mp\gametypes\tdm.gsc', line
>> 604)
>> lpattacknum = attacker getEntityNumber();
>> *
>> called from:
>> (file 'maps\mp\gametypes\tdm.gsc', line 600)
>> checkScoreLimit();
>> *
>> called from:
>> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
>> [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage,
>> sMeansOfDeath, sWeapon, vDir, sHitLoc);
>> *
>> ************************************
>> ********************
>> ERROR: script runtime error
>> (see console for details)
>> ********************
>> ----- Server Shutdown -----
>> Sending heartbeat to codmaster.activision.com
>> ==== ShutdownGame ====
>> ---------------------------
>> Hunk_Clear: reset the hunk ok
>> status
>> Server is not running.
>
>
>
--
Thanks,
Ed Silva
Silvex Consulting Inc.
esilva at silvex.com
(714) 504-6870 Cell
(714) 897-3800 Fax
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