[cod] Memory usage
John Kennington
gadruid at bellsouth.net
Sun Nov 9 22:16:16 EST 2003
I think it uses map_rotate
----- Original Message -----
From: "Joe Brown" <joe at overdrivepc.com>
To: <cod at icculus.org>
Sent: Sunday, November 09, 2003 9:32 PM
Subject: Re: [cod] Memory usage
> I've tried nextmap quit, but it has no effect on CoD from what I've been
able to discern. My presumption; this is because the map rotation is not
like quake. It doesn't appear to use nextmap.
>
> Is there a means to set the map rotation like quake, using a nextmap
script instead of the built-in rotation scheme?
>
> -Joe
>
>
> MOH:CoD wrote:
>
> >instead of "map quit", just use "quit"
> >set nextmap "quit"
> >----- Original Message -----
> >From: "Joe Brown" <joe at overdrivepc.com>
> >To: <cod at icculus.org>
> >Sent: Sunday, November 09, 2003 2:12 PM
> >Subject: Re: [cod] Memory usage
> >
> >
> >
> >
> >>I have a linux server. It's lasting about 4 hours between crashes...
> >>Well, it doesn't quite crash, it gets stuck on the scoreboard. I figure
> >>okay, 4 hours is cool. I'll automate an rcon quit command every 4
hours.
> >>
> >>I can do that, but I'd like to set nextmap to "quit" like I do with the
> >>quake server, but that has no effect on CoD. Is there any way to issue
> >>a specific command at map change, or could I insert something like:
> >>
> >>"gametype none map quit" at the end of the rotation?
> >>
> >>Thanks,
> >>-Joe "shmengie"
> >>
> >>
> >>
> >
> >
> >
>
>
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