PhysicsFS allocation function pointers. More...
#include <physfs.h>
Data Fields | |
int(* | Init )(void) |
void(* | Deinit )(void) |
void *(* | Malloc )(PHYSFS_uint64) |
void *(* | Realloc )(void *, PHYSFS_uint64) |
void(* | Free )(void *) |
PhysicsFS allocation function pointers.
(This is for limited, hardcore use. If you don't immediately see a need for it, you can probably ignore this forever.)
You create one of these structures for use with PHYSFS_setAllocator. Allocators are assumed to be reentrant by the caller; please mutex accordingly.
Allocations are always discussed in 64-bits, for future expansion...we're on the cusp of a 64-bit transition, and we'll probably be allocating 6 gigabytes like it's nothing sooner or later, and I don't want to change this again at that point. If you're on a 32-bit platform and have to downcast, it's okay to return NULL if the allocation is greater than 4 gigabytes, since you'd have to do so anyhow.
void(* PHYSFS_Allocator::Deinit)(void) |
Deinitialize your allocator. Can be NULL.
void(* PHYSFS_Allocator::Free)(void *) |
Free memory from Malloc or Realloc.
int(* PHYSFS_Allocator::Init)(void) |
Initialize. Can be NULL. Zero on failure.
void*(* PHYSFS_Allocator::Malloc)(PHYSFS_uint64) |
Allocate like malloc().
void*(* PHYSFS_Allocator::Realloc)(void *, PHYSFS_uint64) |
Reallocate like realloc().