00001
00002
00003 #ifdef HAVE_CONFIG_H
00004 # include "../config.h"
00005 #endif // HAVE_CONFIG_H
00006
00007 #include "truerendercontrol.hh"
00008 #include "display.hh"
00009 #include "screeninfo.hh"
00010 #include "surface.hh"
00011 #include "rendertexture.hh"
00012
00013 extern "C" {
00014 #ifdef HAVE_STDLIB_H
00015 # include <stdlib.h>
00016 #endif // HAVE_STDLIB_H
00017
00018 #include "../src/gettext.h"
00019 #define _(str) gettext(str)
00020 }
00021
00022 namespace otk {
00023
00024 TrueRenderControl::TrueRenderControl(int screen)
00025 : RenderControl(screen),
00026 _red_offset(0),
00027 _green_offset(0),
00028 _blue_offset(0)
00029 {
00030 const ScreenInfo *info = display->screenInfo(_screen);
00031 XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
00032 ZPixmap, 0, NULL, 1, 1, 32, 0);
00033 printf("Initializing TrueColor RenderControl\n");
00034
00035 unsigned long red_mask, green_mask, blue_mask;
00036
00037
00038 red_mask = timage->red_mask;
00039 green_mask = timage->green_mask;
00040 blue_mask = timage->blue_mask;
00041
00042 while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
00043 while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
00044 while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
00045
00046 _red_shift = _green_shift = _blue_shift = 8;
00047 while (red_mask) { red_mask >>= 1; _red_shift--; }
00048 while (green_mask) { green_mask >>= 1; _green_shift--; }
00049 while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
00050 XFree(timage);
00051 }
00052
00053 TrueRenderControl::~TrueRenderControl()
00054 {
00055 printf("Destroying TrueColor RenderControl\n");
00056 }
00057
00058 void TrueRenderControl::drawGradientBackground(
00059 Surface &sf, const RenderTexture &texture) const
00060 {
00061 unsigned int r,g,b;
00062 int w = sf.width(), h = sf.height(), off, x;
00063
00064 const ScreenInfo *info = display->screenInfo(_screen);
00065 XImage *im = XCreateImage(**display, info->visual(), info->depth(),
00066 ZPixmap, 0, NULL, w, h, 32, 0);
00067 im->byte_order = endian;
00068 pixel32 *data = new pixel32[sf.height()*sf.width()];
00069 pixel32 current;
00070
00071 switch (texture.gradient()) {
00072 case RenderTexture::Vertical:
00073 verticalGradient(sf, texture, data);
00074 break;
00075 case RenderTexture::Diagonal:
00076 diagonalGradient(sf, texture, data);
00077 break;
00078 case RenderTexture::CrossDiagonal:
00079 crossDiagonalGradient(sf, texture, data);
00080 break;
00081 default:
00082 printf("unhandled gradient\n");
00083 }
00084
00085 if (texture.relief() == RenderTexture::Flat && texture.border()) {
00086 r = texture.borderColor().red();
00087 g = texture.borderColor().green();
00088 b = texture.borderColor().blue();
00089 current = (r << default_red_shift)
00090 + (g << default_green_shift)
00091 + (b << default_blue_shift);
00092 for (off = 0, x = 0; x < w; ++x, off++) {
00093 *(data + off) = current;
00094 *(data + off + ((h-1) * w)) = current;
00095 }
00096 for (off = 0, x = 0; x < h; ++x, off++) {
00097 *(data + (off * w)) = current;
00098 *(data + (off * w) + w - 1) = current;
00099 }
00100 }
00101
00102 if (texture.relief() != RenderTexture::Flat) {
00103 if (texture.bevel() == RenderTexture::Bevel1) {
00104 for (off = 1, x = 1; x < w - 1; ++x, off++)
00105 highlight(data + off,
00106 data + off + (h-1) * w,
00107 texture.relief()==RenderTexture::Raised);
00108 for (off = 0, x = 0; x < h; ++x, off++)
00109 highlight(data + off * w,
00110 data + off * w + w - 1,
00111 texture.relief()==RenderTexture::Raised);
00112 }
00113
00114 if (texture.bevel() == RenderTexture::Bevel2) {
00115 for (off = 2, x = 2; x < w - 2; ++x, off++)
00116 highlight(data + off + w,
00117 data + off + (h-2) * w,
00118 texture.relief()==RenderTexture::Raised);
00119 for (off = 1, x = 1; x < h-1; ++x, off++)
00120 highlight(data + off * w + 1,
00121 data + off * w + w - 2,
00122 texture.relief()==RenderTexture::Raised);
00123 }
00124 }
00125
00126 reduceDepth(im, data);
00127
00128 im->data = (char*) data;
00129
00130 sf.setPixmap(im);
00131
00132 delete [] im->data;
00133 im->data = NULL;
00134 XDestroyImage(im);
00135 }
00136
00137 void TrueRenderControl::verticalGradient(Surface &sf,
00138 const RenderTexture &texture,
00139 pixel32 *data) const
00140 {
00141 pixel32 current;
00142 float dr, dg, db;
00143 unsigned int r,g,b;
00144
00145 dr = (float)(texture.secondary_color().red() - texture.color().red());
00146 dr/= (float)sf.height();
00147
00148 dg = (float)(texture.secondary_color().green() - texture.color().green());
00149 dg/= (float)sf.height();
00150
00151 db = (float)(texture.secondary_color().blue() - texture.color().blue());
00152 db/= (float)sf.height();
00153
00154 for (int y = 0; y < sf.height(); ++y) {
00155 r = texture.color().red() + (int)(dr * y);
00156 g = texture.color().green() + (int)(dg * y);
00157 b = texture.color().blue() + (int)(db * y);
00158 current = (r << default_red_shift)
00159 + (g << default_green_shift)
00160 + (b << default_blue_shift);
00161 for (int x = 0; x < sf.width(); ++x, ++data)
00162 *data = current;
00163 }
00164 }
00165
00166 void TrueRenderControl::diagonalGradient(Surface &sf,
00167 const RenderTexture &texture,
00168 pixel32 *data) const
00169 {
00170 pixel32 current;
00171 float drx, dgx, dbx, dry, dgy, dby;
00172 unsigned int r,g,b;
00173
00174
00175 for (int y = 0; y < sf.height(); ++y) {
00176 drx = (float)(texture.secondary_color().red() - texture.color().red());
00177 dry = drx/(float)sf.height();
00178 drx/= (float)sf.width();
00179
00180 dgx = (float)(texture.secondary_color().green() - texture.color().green());
00181 dgy = dgx/(float)sf.height();
00182 dgx/= (float)sf.width();
00183
00184 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
00185 dby = dbx/(float)sf.height();
00186 dbx/= (float)sf.width();
00187 for (int x = 0; x < sf.width(); ++x, ++data) {
00188 r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
00189 g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
00190 b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
00191 current = (r << default_red_shift)
00192 + (g << default_green_shift)
00193 + (b << default_blue_shift);
00194 *data = current;
00195 }
00196 }
00197 }
00198
00199 void TrueRenderControl::crossDiagonalGradient(Surface &sf,
00200 const RenderTexture &texture,
00201 pixel32 *data) const
00202 {
00203 pixel32 current;
00204 float drx, dgx, dbx, dry, dgy, dby;
00205 unsigned int r,g,b;
00206
00207 for (int y = 0; y < sf.height(); ++y) {
00208 drx = (float)(texture.secondary_color().red() - texture.color().red());
00209 dry = drx/(float)sf.height();
00210 drx/= (float)sf.width();
00211
00212 dgx = (float)(texture.secondary_color().green() - texture.color().green());
00213 dgy = dgx/(float)sf.height();
00214 dgx/= (float)sf.width();
00215
00216 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
00217 dby = dbx/(float)sf.height();
00218 dbx/= (float)sf.width();
00219 for (int x = sf.width(); x > 0; --x, ++data) {
00220 r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
00221 g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
00222 b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
00223 current = (r << default_red_shift)
00224 + (g << default_green_shift)
00225 + (b << default_blue_shift);
00226 *data = current;
00227 }
00228 }
00229 }
00230
00231 void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
00232 {
00233
00234 int r, g, b;
00235 int x,y;
00236 pixel16 *p = (pixel16*) data;
00237 switch (im->bits_per_pixel) {
00238 case 32:
00239 if ((_red_offset != default_red_shift) ||
00240 (_blue_offset != default_blue_shift) ||
00241 (_green_offset != default_green_shift)) {
00242 printf("cross endian conversion\n");
00243 for (y = 0; y < im->height; y++) {
00244 for (x = 0; x < im->width; x++) {
00245 r = (data[x] >> default_red_shift) & 0xFF;
00246 g = (data[x] >> default_green_shift) & 0xFF;
00247 b = (data[x] >> default_blue_shift) & 0xFF;
00248 data[x] = (r << _red_offset) + (g << _green_offset) +
00249 (b << _blue_offset);
00250 }
00251 data += im->width;
00252 }
00253 }
00254 return;
00255 case 16:
00256 for (y = 0; y < im->height; y++) {
00257 for (x = 0; x < im->width; x++) {
00258 r = (data[x] >> default_red_shift) & 0xFF;
00259 r = r >> _red_shift;
00260 g = (data[x] >> default_green_shift) & 0xFF;
00261 g = g >> _green_shift;
00262 b = (data[x] >> default_blue_shift) & 0xFF;
00263 b = b >> _blue_shift;
00264 p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset);
00265 }
00266 data += im->width;
00267 p += im->bytes_per_line/2;
00268 }
00269 break;
00270 default:
00271 printf("your bit depth is currently unhandled\n");
00272 }
00273 }
00274
00275 void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
00276 {
00277 int r, g, b;
00278
00279 pixel32 *up, *down;
00280 if (raised) {
00281 up = x;
00282 down = y;
00283 } else {
00284 up = y;
00285 down = x;
00286 }
00287 r = (*up >> default_red_shift) & 0xFF;
00288 r += r >> 1;
00289 g = (*up >> default_green_shift) & 0xFF;
00290 g += g >> 1;
00291 b = (*up >> default_blue_shift) & 0xFF;
00292 b += b >> 1;
00293 if (r > 255) r = 255;
00294 if (g > 255) g = 255;
00295 if (b > 255) b = 255;
00296 *up = (r << default_red_shift) + (g << default_green_shift)
00297 + (b << default_blue_shift);
00298
00299 r = (*down >> default_red_shift) & 0xFF;
00300 r = (r >> 1) + (r >> 2);
00301 g = (*down >> default_green_shift) & 0xFF;
00302 g = (g >> 1) + (g >> 2);
00303 b = (*down >> default_blue_shift) & 0xFF;
00304 b = (b >> 1) + (b >> 2);
00305 *down = (r << default_red_shift) + (g << default_green_shift)
00306 + (b << default_blue_shift);
00307 }
00308
00309 void TrueRenderControl::drawBackground(Surface& sf,
00310 const RenderTexture &texture) const
00311 {
00312 assert(_screen == sf._screen);
00313 assert(_screen == texture.color().screen());
00314
00315 if (texture.gradient() == RenderTexture::Solid)
00316 drawSolidBackground(sf, texture);
00317 else
00318 drawGradientBackground(sf, texture);
00319 }
00320
00321 }