Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2026-05-29 ==================================

CS Worklog

~ universal progress bar
~ CS HUD to .menu conversion
~ timer during initial spectating not correctly drawn

Nuclide Worklog

~ ncWeaponAttachment in progress
  A new type of item that overrides weapon decl specific
  key/value pairs, allowing you to change the type of fireInfo
  is used and more.


= 2026-05-28 ==================================

Fire broke out at our apartment floor today.
Everyone is okay! Be careful when seasoning
your skillets I guess.

The smoke on the floor was really bad.
Cover your mouth right away if that happens
to you.


= 2026-05-27 ==================================

CS Worklog

* fix CS bomb radius (was 500, now is 1750 - tested on dust2
  which has no info_map_parameters)
* removed hardcoded buymenu entries, edit text files
  and add/remove weapons from CS as you please

Nuclide Worklog

* combat.RadiusDamage() negative radius will now skip
  trace checks


= 2026-05-26 ==================================

CS Worklog

* blood not showing up fixed
* now all buy functions mapped properly
* prices updated

Nuclide Worklog

* monster spawn angles fixed, due to ideal_yaw being introduced recently
  that broke things in old mods


= 2026-05-25 ==================================

Last week I've been occupied with non public facing
stuff. I have some more room for CS this week though.

CS Worklog

* bots not joining teams in mode `counterstrike`
* punchangle improvements

When this .plan was written: 2026-05-29 04:35:10
.plan archives for this user are here (RSS here).
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