This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2026-05-27 ==================================
CS Worklog
* fix CS bomb radius (was 500, now is 1750 - tested on dust2
which has no info_map_parameters)
* removed hardcoded buymenu entries, edit text files
and add/remove weapons from CS as you please
~ universal progress bar
~ CS HUD to .menu conversion
~ timer during initial spectating not correctly drawn
Nuclide Worklog
* combat.RadiusDamage() negative radius will now skip
trace checks
~ ncWeaponAttachment in progress
A new type of item that overrides weapon decl specific
key/value pairs, allowing you to change the type of fireInfo
is used and more.
= 2026-05-26 ==================================
CS Worklog
* blood not showing up fixed
* now all buy functions mapped properly
* prices updated
Nuclide Worklog
* monster spawn angles fixed, due to ideal_yaw being introduced recently
that broke things in old mods
= 2026-05-25 ==================================
Last week I've been occupied with non public facing
stuff. I have some more room for CS this week though.
CS Worklog
* bots not joining teams in mode `counterstrike`
* punchangle improvements