Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing


= 2026-05-20 ==================================

CS Worklog

~ universal progress bar
~ undefined behaviour during heavy bot action
~ timer during initial spectating not correctly drawn
~ hostage spawn angles wrong
~ bots not joining teams in mode `counterstrike`



= 2026-05-19 ==================================

I have a lot more energy today. So we're getting a whole
bunch of stuff out of the way

CS Worklog

* missing buyzones under certain conditions
* explosion triggers were selected wrong (not using worldspacecenter)
* hostages unfollow properly after being rescued (new APIs)
* fix all sound decl names/paths

Nuclide Worklog

* easier to find out what models are missing
* reset player velocity on spawns
* fixed damage direction
* memory optimisations for door entities (sound dict references now
  instead of whole strings)


When this .plan was written: 2026-05-20 16:53:10
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
Stick it in the camel and go.