This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2026-05-20 ==================================
CS Worklog
~ universal progress bar
~ undefined behaviour during heavy bot action
~ timer during initial spectating not correctly drawn
~ hostage spawn angles wrong
~ bots not joining teams in mode `counterstrike`
= 2026-05-19 ==================================
I have a lot more energy today. So we're getting a whole
bunch of stuff out of the way
CS Worklog
* missing buyzones under certain conditions
* explosion triggers were selected wrong (not using worldspacecenter)
* hostages unfollow properly after being rescued (new APIs)
* fix all sound decl names/paths
Nuclide Worklog
* easier to find out what models are missing
* reset player velocity on spawns
* fixed damage direction
* memory optimisations for door entities (sound dict references now
instead of whole strings)