Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2025-05-23 ==================================

~ HUDC: Allow developers to handle drawing their own chat
~ Menu-FN: Draw a variant of logo_avi when in-game

= 2025-05-22 ==================================

* Client: fix weapons not being detected by the client-side of is.Weapon()
* func_rotating: support multiple states in Trigger (on, off, toggle)
* light: add 'Color' input with which we can control lightstyle colors
* ncIO: add gametype based filter for entities. e.g. ents add "script_gametype" "deathmatch"
* ncProjectile: slight performance optimisation, removing redundant damage query
* ncTrigger: fix "team_no" having accidentaly been renamed
* Client: More robust client item state, in regards to the local player inventory

BLerughhhhhhhhhhhh.

= 2025-05-21 ==================================

* trigger_auto: gets reactivated now upon issuing 'respawnAllEntities'
* ncWeapon: add ejectCartridge. Like ejectBrass, but for reloads.
* fix some pretty bad leaks causing entities to not fully load their spawn data

2 more days of crunching out commits, grr

When this .plan was written: 2025-05-23 16:19:08
.plan archives for this user are here (RSS here).
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