This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2025-05-23 ==================================
~ HUDC: Allow developers to handle drawing their own chat
~ Menu-FN: Draw a variant of logo_avi when in-game
= 2025-05-22 ==================================
* Client: fix weapons not being detected by the client-side of is.Weapon()
* func_rotating: support multiple states in Trigger (on, off, toggle)
* light: add 'Color' input with which we can control lightstyle colors
* ncIO: add gametype based filter for entities. e.g. ents add "script_gametype" "deathmatch"
* ncProjectile: slight performance optimisation, removing redundant damage query
* ncTrigger: fix "team_no" having accidentaly been renamed
* Client: More robust client item state, in regards to the local player inventory
BLerughhhhhhhhhhhh.
= 2025-05-21 ==================================
* trigger_auto: gets reactivated now upon issuing 'respawnAllEntities'
* ncWeapon: add ejectCartridge. Like ejectBrass, but for reloads.
* fix some pretty bad leaks causing entities to not fully load their spawn data
2 more days of crunching out commits, grr