Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2025-04-21 ==================================

Polishing the last few bits on the human grunt
in FreeHL. The schedule system is even passing
commands to people in the squad now.
There really isn't much left to do there!

It's starting to feel a lot more like Half-Life
with them actually plotting routes to interesting positions
around the level to take you out from.

Last big things in my head that probably need
fixing before I can push:

~ reliable third-person player animation events (firing, reloading)
  with animation context provided by fireinfo decl
~ save games may mostly work, but transitions are not handled by the rules
  or modules in a way that is satisfactory. we ought to serialize some
  bits. but I may push this off just to get this all out the door


= 2025-04-20 ==================================
* ncActor: Improved the schedule messaging (expanded messages)
* ncActor: fixed a bug where the 'mindset' (filter for schedules) gets unset.
* FreeHL: ammo, item notifications, damage indicator code ported to hud.dat
* HUDC: AmmoChanged event callback added

Kept busy during the week, but I did some work on the weekend.

When this .plan was written: 2025-04-21 13:14:07
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
Stick it in the camel and go.