Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2024-10-18 ===================================

Wasted time trying to parse the ragdoll info
from .phy files from Source. I wanted to elegantly
navigate the memory through the sizes and offsets
given in the data structure but either all public
information is... deeply flawed or some insane
padding is throwing me off.

Either way, I should have worked on the VGUI
server browser instead. I have .doll files
for the engine physics generating however.
Right now I just skip forward to the bit of
memory starting with 'solid'. Ugly.


= 2024-10-17 ===================================
~ documentation clean-up
~ write tutorial: create weapons
~ write tutorial: create items
~ write tutorial: create gamerules

Still updating docs!


= 2024-10-16 ===================================

Comitted some changes to Develop, cleaning up.


= 2024-10-15 ===================================
* NSRagdoll tested in action successfully, FTEQW will need
  some additional fixes - but you can work around them by
  specifying `r_max_gpu_bones 1` in console/config.
* NSClientPlayer no longer talk to g_pmoveVars, but
  instead to their own which first reads from their decl
  and THEN queries g_pmoveVars when that isn't set.
  It is will smart/automatic, just set the pmove vars for
  your player class in the .def and forget about it!

Things have gotten very stable, we have hardly changed
the spec around the decl classes, so it is time to start
updating documentation for them, polish them so they can
be used when we release to educate everyone on what's new,
how to use it and all that stuff.


= 2024-10-14 ===================================
* declManager added, so we can pass decl references between progs, for multiprogs
* fix env_sprite in Source Engine maps from not drawing their material
~ documentation clean-up

New week, I did some hacking this weekend on
materials and things.

When this .plan was written: 2024-10-19 14:49:07
.plan archives for this user are here (RSS here).
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