Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2024-10-17 ===================================
~ documentation clean-up
~ write tutorial: create weapons
~ write tutorial: create items
~ write tutorial: create gamerules


= 2024-10-16 ===================================

Comitted some changes to Develop, cleaning up.


= 2024-10-15 ===================================
* NSRagdoll tested in action successfully, FTEQW will need
  some additional fixes - but you can work around them by
  specifying `r_max_gpu_bones 1` in console/config.
* NSClientPlayer no longer talk to g_pmoveVars, but
  instead to their own which first reads from their decl
  and THEN queries g_pmoveVars when that isn't set.
  It is will smart/automatic, just set the pmove vars for
  your player class in the .def and forget about it!

Things have gotten very stable, we have hardly changed
the spec around the decl classes, so it is time to start
updating documentation for them, polish them so they can
be used when we release to educate everyone on what's new,
how to use it and all that stuff.


= 2024-10-14 ===================================
* declManager added, so we can pass decl references between progs, for multiprogs
* fix env_sprite in Source Engine maps from not drawing their material
~ documentation clean-up

New week, I did some hacking this weekend on
materials and things.

When this .plan was written: 2024-10-17 13:31:08
.plan archives for this user are here (RSS here).
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