This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2024-10-03 ===================================
~ Server browser for Menu-VGUI
~ Options menu for Menu-VGUI
= 2024-10-02 ===================================
* Platform: add int Saves_GetSaveCount(), __variant Saves_GetInfo(int, saveinfo_t)
* Platform: add __Servers_GetInfo(int, serverGame_t)
* Platform: Only query package manager if getpackagemanagerinfo is built
* Menu-VGUI: Respects game info
* Menu-VGUI add Custom Game, Load Game menu panels
= 2024-10-01 ===================================
* VGUI now parses different colorschemes depending on progs
* remove CLASSIC_VGUI ifdef
* add isWeapon(), isItem() helper functions
* add func_useableladder from Half-Life 2 (not faithful, yay!)
* Menu-VGUI now supports HL2, Steam VGUI and material background images
= 2024-09-30 ===================================
* rework VGUIScrollbar to allow for dragging, variable size
* add VGUIProgressBar
* add VGUILoadingPanel
* new ui_style.txt keys: FG_COLOR, HILIGHT_COLOR, SHADOW_COLOR, \
BORDER_COLOR, FILL_COLOR, BORDER_ALPHA, HOVER_COLOR, HOVER_ALPHA