Finger info for marco@icculus.org...


AThis is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2024-09-27 ===================================

Today is the day!


= 2024-09-26 ===================================
* implemented sandbox gamemode in FW
* implemented ammo, sprint elements into RT2 HUD progs
* NSActor::GetStamina() added
* centerprint font can now be explicitly overriden
* VGUIMenuButton: rework


= 2024-09-25 ===================================
~ boxing client/server sub-module APIs
* moved HL2WeaponSelect into RT2 HUD progs
* lots new hudProgs weapon. functions
* implement inheriting (`base` key) in surfaceproperties
* VGUI: new style key `ROUNDED`, `NOICONS`
* VGUITheme::DrawWindowTitle()
* NSActor::Input(): add `UseItem` input
* NSItem::Input(), NSItem::OnUse(entity) added
* add server command: `propSpawn`


= 2024-09-24 ===================================
* Q2BSP ladders now supported
* RT2 HUD started in separate module
* incorporated silk icons & flags


= 2024-09-23 ===================================
* streamline serverside MapC into one server-side API
* add a new client-progs side submodule handling the HUD
* implement NSSound. A shared class handling sound emitters over the network
* fix bug in which lack of animation activities decl caused GetAct() to report bogus
* fix empty/unused NSClientPlayer slots cause collision at [0,0,0]
* add target_speaker from Quake II using the new NSSound

We're starting to work on visual fluff, this ought to tell you
that it's getting ready to be shown off! :)

When this .plan was written: 2024-09-27 16:07:08
.plan archives for this user are here (RSS here).
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