Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2024-09-17 ===================================
* NSProjectile: add "animEndRemoves"


= 2024-09-16 ===================================
* NSProjectile: make "explode_light_radius" and friends work
* rework internal entity color handling
* NSProjectile: add "fx_path"
* NSProjectile: add "animStartFrame", "animEndFrame", "animFrameRate"

Over the weekend Xylemon and I have made some example
definitions for two games. All weapons and items were
able to be implemented in less than two days.

This is to test that we have a decent range of
features available in our base classes
and to also prove a point to ourselves that
prototyping and building out game ports to Nuclide
is faster than ever. It sure is! It'll all be revealed soon.

When this .plan was written: 2024-09-17 06:03:08
.plan archives for this user are here (RSS here).
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