This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2024-09-11 ===================================
* NSAttack: def_plant, plant, plantOnGround, planDistance
~ redo planting of fireInfo "attacks" to be leaner
= 2024-09-10 ===================================
* activities table can now be defined via decl
* more clever ways we have streamlined melee in NSWeapon
* removed primed_fuse in NSWeapon
= 2024-09-09 ===================================
* fix parenting in NSEntity
* fix crash in FTEQW when clients sends garbage input packets
* fix .map spawnserver bug in FTEQW
* fix empty trigger being called in NSMonster upon MoveState end