Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing

= 2024-08-23 ===================================
client-side rendering of active weapons/items
why are sprays b0rked?
crashes because item removal race condition in csqc over net


= 2024-08-22 ===================================
* obituaries bac kin HL, leaner too
* "weapon" key gets added to most transfers of damage decl
* NSGameRules::InitFromProgs added, rewrote HLDM in MapC


= 2024-08-21 ===================================
* better client/server callback to item removal from NSActor inventory
* bots are starting to work again
* add "noArmor" and "noGod" key support to damage decl routine


= 2024-08-20 ===================================

Roommate returns from Arizona today, so time will be allocated
to everything surrounding his safe arrival.


= 2024-08-19 ===================================
* NSWeapon prediction fixes, viewmodel now set reliably
* improve NSGameRules PlayerSpawn method to be leaner
* NSActor::SortWeaponChain() now only called on occasion

New week, new things to tackle. Now it's making sure we are
networking only as much as we need to. In testing, games like CS
seemed fine... besides obvious desync that should be fixed now but
I've only tested it on a LAN. We will see real-world performance soon.

When this .plan was written: 2024-08-23 21:37:09
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