This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2024-07-26 ===================================
* NSItem handles health/armor/ammo drops outside Touch() now
* fixed punchangle not accumulating
* weapon_elites is actually weapon_elite, mmkay
* new inventory commands: {give,remove[All]}InventoryItem[s]
* added infinite ammo cvar g_infiniteAmmo 0/1
* NSItem pickup noise was on wrong ent
* NSNavAI > NSActor
* TFC fixes, but weapons need to be redone (handed off to Xylemon)
base_pbr will be merged into base
put HUD into NSView callback class for 2D elements?
= 2024-07-24 ===================================
* NSMonster "sequence" key will be ignored when "dead" isn't "1"
* NSWeapon: add "speed_mod" key
* NSNavAI: add GetCurrentWeapon(), SwitchToWeapon(string), etc.
* fix textmenu actions in HL/CS
* fix up buy system in CS
= 2024-07-23 ===================================
- base_pbr will be merged into base
* publish nuclide,valve,cstrike,scihunt Develop branch
* bunch of organization and other such nonsense
= 2024-07-22 ===================================
* CSHostage superclass in FreeCS
* menu-vgui links against platform headers now
* look into lightmapped glsl issue with deluxemapping intensity
* rebased base/ and make it all modern again