This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
~ = Ongoing
= 2024-07-18 ===================================
~ strip out more old APIs
* use NSDict where applicable instead of sprintf'ing damageDecl
* pass NSDict directly over parms for damage functions
* fix melee NSWeapon damage
* fix projectile damage
* NSMonster/NSItem only 'fix' their spawn pos if spawned by map
put HUD into NSView callback class for 2D elements?
= 2024-07-17 ===================================
~ strip out more old APIs
* add weapnext and weapprev cmds, decouple some code from FHL
* NSEntity: add SetOriginUnstick(), SetBotTag()
= 2024-07-16 ===================================
* object oriented weapon selection class for HL
~ strip out more old APIs
= 2024-07-15 ===================================
Dentist appointment. Took day off.
On anti-biotics for 7 days.