This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
= 2024-07-06 ===================================
I came home yesterday from my vacation (and also moving prep),
and today am just getting set up again.
Before I left, I had pushed my work on Nuclide (the big decl update
for weapons to be scripted) into the `Develop` branch. There was also
quite a bit of a botnet leeching off our bandwidth constantly cloning
the same big repos, over and over - not cool.
Actually impacted SSHFS quite a bit, so I'd encourage going to
code.idtech.space in the future to clone and refresh our repos,
since we had to make the ones on vcs.vera-visions.com private.
Next week there'll be a lot of finalising. Some weapons are still
not done, it's mainly about merging fluff related key/value pairs
and streamlining things more to just cut down on the overall decl
scripts themselves.