Finger info for marco@icculus.org...


This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.

* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date

= 2024-06-20 ===================================
* add fx_trail to NSWeapon
* add joint_world_trail, joint_view_trail to NSWeapon
* firing state machine networked, handling client-side fx
NSMonster as weaponDef? or force NSMonster to use weaponDef?
explore gamerules as plugin?

I will be flying on Saturday, and am expected to have
a 'vacation' for almost two weeks. I will probably
still hack whenever I'm idle, or something.


= 2024-06-18 ===================================
Some shopping going on right now, like last week.
I am planning to push up my past few months
progress into a branch on Friday. Got a few more days.


= 2024-06-17 ===================================
* make use of GetSpawn[...]() methods where sensible
* get rid of NSIO::Init() and move the SpawnKey stuff elsewhere
* parse over the entire inherit chain (entityDef) more cleanly
* GetFireInfo > GetSubDef
* def_projectile > def_onFire
* added def_onRelease

When this .plan was written: 2024-06-21 01:17:24
.plan archives for this user are here (RSS here).
Powered by IcculusFinger v2.1.27
Stick it in the camel and go.