This is my current worklog.
Updated daily and archived by the weekend.
Currently mostly working on Nuclide and connected games.
* = Completed
+ = Completed at later date than specified
- = Cut/discarded at a later date
= 2024-06-18 ===================================
NSMonster as weaponDef? or force NSMonster to use weaponDef?
explore gamerules as plugin?
Some shopping going on right now, like last week.
I am planning to push up my past few months
progress into a branch on Friday. Got a few more days.
= 2024-06-17 ===================================
* make use of GetSpawn[...]() methods where sensible
* get rid of NSIO::Init() and move the SpawnKey stuff elsewhere
* parse over the entire inherit chain (entityDef) more cleanly
* GetFireInfo > GetSubDef
* def_projectile > def_onFire
* added def_onRelease