No TW playtest today
We're focusing on finishing the Singleplayer portion right now.
So a new build will most likely be up next week.
It will probably be the last beta and then we'll release 1.3.
If anything changes I'll note it here first.
TODO for when I get around to them
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Nuclide/FreeHL game tat:
- Gunman weapons still need more work!
- Team Fortress support is laughable in the weapons department, core ents
needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?