Finger info for marco@icculus.org...


TWTest is officially available now! Give feedback!

We made the decision to publish it for everyone at this URL:
http://www.vera-visions.com/twtest.html

It's a TEST copy of the game. Like Q*Test before it, we want this to gather feedback
surrounding the ICE technology and gameplay elements in the game.
There are bugs of course, ones which can only be discovered through extensive testing.
But this should be a clear representation of what The Wastes 1.3 is going to be.
Weapon balancing is all up for grabs too, we already collected some feedback on that.

You can get it on Steam (if you own The Wastes) as well, just select
the 1.3beta branch under the BETAS tab of your game properties.

TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons still need more work!
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-04-18 12:13:19
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