Archival
Taking a break from working on TW to archive www.snarkpit.net today.
https://archive.org/details/snarkpit.net-downloads-oct-2013
one archive is already up.
Let's gooo!!!!
Update:
https://archive.org/details/snarkpit.net-maps-dec-2018
https://archive.org/details/snarkpit.net-downloads-oct-2013
5.1 GB ZIP archive for the maps, 141,4 MB for the downloads!
Sadly, I couldn't get all of the maps. So many files were hosted
externally on dead hosts. I grabbed everything I can by BOTH parsing the
generated XHTML as well as brute-forcing my way through how the files
were hosted.
To know things about SnarkPit.net:
All hosted maps and downloads were incremental IDs. Easy.
However, screenshots and maps were put into a sub-directory.
The sub-directory corresponded to the game it's associated with; we'll call those
game-IDs.
Screenshots:
http://www.snarkpit.net/maps/${GAME-ID}/images/${MAP-ID}_${NUM}.jpg
follow this convention, with ${NUM} being a variable numer of screenshots.
Some can have over a dozen.
Maps:
http://www.snarkpit.net/maps/${GAME-ID}/${MAP-ID}_map.{zip,rar,exe...}
For anything hosted on snark-pit itself.
I got the game-ID's for all the map downloads by scraping the HTML for it
on each game-page.
Downloads were a lot simpler. You could just iterate through and through.
That's it, back to my normal routine.
ALSO, I had pizza and watched the Sonic movie. It was cute.
~~~
TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons still need more work!
- Team Fortress support is laughable in the weapons department, core ents
needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?
-- Marco