Finger info for marco@icculus.org...


Week of crunchyness

I will begin my week of hacking away on the remaining issues
holding back TW 1.3.

There are several engine issues in FTEQW that need sorting, but
I'm confident that Spike will come up with fixes while I hammer
out everything else.

For Frag-Net.com there's a few other game contenders that may be added
to the site after I've done adding addons/mods to the games that are
already there (that we've preserved).
That might happen this weekend, but I doubt it.

In the meantime I've added Descent 1 and 2 to the site with some
addon levels I didn't even know existed.

TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-03-07 14:23:10
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