Finger info for marco@icculus.org...


Frag-Net updates! Yoooo

If you go to the updates site at https://www.frag-net.com/
you'll be greeted with pages for games and how to play them
on-line (or on frag-net.com), along with some official
downloads (which will be expanded soon).

Check it out. Cool stuff.

TODO List for 25. February 2022
----
- Vehicle physics fix for when no driver is inserted
- Test the new ::EvaluateEntity() optimisation
- Get the rest of Vehicular Carnage done
- Fix timers in Team Chaos
- Fix regular TDM mode, which seems broken right now

TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-02-27 02:00:50
.plan archives for this user are here (RSS here).
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