Finger info for marco@icculus.org...


Dentist ow

How much I dislike the US health care system.

A lot of 'dark patterns' I had to talk around today, so much of pushing
things onto you that you don't want or need.
AAAAAAAAAAAAAAaaaaa

and then expecting me to pay cash when they sent a bill
last time, as well as knowing that I have to scan and send
it to my foreign-travel insurence anyway.

Bahhhhh

rant over please let tomorrow start already

also my tooth still isn't fixed.


TODO List for 24. February 2022
----
- Vehicle physics fix for when no driver is inserted
- Test the new ::EvaluateEntity() optimisation
- Get the rest of Vehicular Carnage done
- Fix timers in Team Chaos
- Fix regular TDM mode, which seems broken right now

TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-02-25 02:00:44
.plan archives for this user are here (RSS here).
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