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Not a whole lot of work done today

Life getting in the way as always, had a money order done wrong
by mistake (oops) which would have almost cost me $1225.

Anyway, I am now writing with a clearer head.

- NGUNIX has a half-assed 64-bit port. This meant undoing the progs
stringbuffer separation because I ran into a bug that's quite hard
to debug. Next time it might be done properly but considering I'm
going to be porting the engine to the Dreamcast the memory model should
ideally be a single memory zone. (run the game with -zone 256 or something)

- I have my hands full with so much else I really need to start assigning
some things on my Frag-Net.com TODO to somebody else around me

- Just hoping that my dentist appointment tomorrow goes well.
Wish me luck! Hope the bill doesn't kill me.


TODO List for 22. February 2022
----
- Vehicle physics fix for when no driver is inserted
- Test the new ::EvaluateEntity() optimisation
- Get the rest of Vehicular Carnage done
- Fix timers in Team Chaos
- Fix regular TDM mode, which seems broken right now

TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-02-23 02:25:22
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