Finger info for marco@icculus.org...


Some word on the Nintendo eShop closure, work notes

1. Nintendo announces end of accepting payments, starting spring 2023
2. You can download the owned titles still afterwards, but not forever
3. Two sides have taken a stand:
- This is terrible, the games should be still be accessible for purchase
  and download for the forseeable future
  - If you hadn't bought these already, why cry now - also you can't maintain
  old servers forever. They're like from 2013! They're a liability!

The second (defensive) stance is missing the point.
Steam doesn't run on the same servers it did when it launched, neither does Xbox.
Nintendo _chooses_ to shutdown their servers for each system, so you are _forced_
to pay for these things again. That's why the Virtual Console was separate on
each and every system it existed.
You had to pay for these separate licenses by _design_.

You can't claim "Nintendo can't do anything about this, sorry pal but your
expectations are out of whack" when it's the company that created this problem
for themselves in the first place. There is _nothing_ stopping them from having
created a unified storefront back in 2013.
Again: This was 1 whole decade after the launch of _Steam_.

"You seem to be unaware that Nintendo is very bad at online stuff"
Nintendo is not a person. It's a big corporation where people come and go.
If it was unable to set up a unified storefront in 2013, when literally everyone
else was doing the same thing - then it's either deliberate anti-consumer
design.... or utter incompetence on the level of everyone involved.
I doubt it is the latter. This is calculated.

Sorry, but you are being taken for a ride.

Nintendo is not really keen of preserving everything they do, they're rather selective
and that burns with anyone passionate about preservation.
One of the reasons I did not get a Switch is because it did not respect my previous
purchases at all. In the end I hope that the successor to the Switch will share the
same backend, but if not - that'd be really, really sad.

I'm curious to see what they'll try. I hope that people who enjoy their games
don't get burned like this in the future.

TODO List for 18. February 2022
----
- SP/MP separation
- Shareware release preparation
- Vehicle physics fix for when no driver is inserted
- Test the new ::EvaluateEntity() optimisation
- Add fullbrightmap support to all our GLSL
- Get the rest of Vehicular Carnage done
- Fix timers in Team Chaos
- Fix regular TDM mode, which seems broken right now

TODO for when I get around to them
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-02-19 02:00:27
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