Finger info for marco@icculus.org...


Slackware 15 weekend

Slackware 15 is a very *complete* system, with sane defaults and sensible built-in applications and libraries.

In order to get all of my work/gaming done, I had to install 12 packages in
total to the base installation.

m75q:~ eukara$ ls /tmp/ | grep \.tgz
appstream-glib-0.7.18-x86_64-1_SBo.tgz
bubblewrap-0.4.0-x86_64-1_SBo.tgz
dunst-1.6.1-x86_64-1_SBo.tgz
flatpak-1.10.2-x86_64-1_SBo.tgz
gtkglext-1.2.0-x86_64-3_SBo.tgz
libminizip-1.2.11-x86_64-1_SBo.tgz
nedit-5.6a-x86_64-3_SBo.tgz
ostree-2021.3-x86_64-1_SBo.tgz
pangox-compat-20150430_edb9e09-x86_64-1_SBo.tgz
slpkg-3.9.1-x86_64-1_SBo.tgz
steam-1.0.0.69-x86_64-1_SBo.tgz
wine-staging-7.1-x86_64-1_SBo.tgz

This is great!

TODO
----
Nuclide/FreeHL game tat:
- Gunman weapons need A LOT of work
- Team Fortress support is laughable in the weapons department, core ents
  needs more testing (2fort works perfectly last time I tried)
- Poke646 is practically on halt until the other two are done
- They Hunger relies on mostly Half-Life entity crap, weapons are all
  done as far as I'm told

Counter-Strike still has animation oddities I need to look at with Spoike.
It's related to how we compose the animation blends in-engine. The basebone
field manipulation crap kinda sucks. You shoot a gun while crouch and your legs
which are _NOT_ supposed to move, bob back and forth. What's going on there?

-- Marco

When this .plan was written: 2022-02-06 14:01:16
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